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Post by Perfect Grunt on Apr 14, 2004 4:14:29 GMT -8
I don't know where to put this topic... ...so I put it here! I really enjoy using the TRAITOR-cheat, and now I have found a new(?) battlez-fact. - Start a new battlez-level
- Use the cheat MPBOMBAGE. Your king jumps off his fort.
- Create a new Grunt, give it a strong tool like a sword and place it on the fort.
If an AI comes to your fort now, your new 'king' defenses it. This method of defense allows you to improve the might of your king. But: - If an AI touches your fort more than three times, ...
- If your new 'king' dies...
- If there are more than one AIs touching the fort...
- If the AI gives a toy to your 'king'...
...you loose the game! I have to get more knoweldge about this. When I know more, I tell you ! Please try it on your own computers (I'm not shure if it works, I own the German version of Gruntz)!! If anybody knows something, please tell me!!
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Post by FriedGruntzaholic on Apr 16, 2004 10:50:16 GMT -8
I tried it with my own computer and it works--to a point. The use of the "Bombage" cheat in a Battlez scenario has 1 major drawback: the game closes immediately and completely upon Player's team taking over its first fort, regardless of whether there are any other forts left to be taken. It doesn't go to a statz page nor to the main menu. It closes the game completely, almost like some errors do when making a custom level. That doesn't happen if one AI player takes over another AI player's fort, only if Player takes over a fort. What's more interesting, though, is what happens when one or more AI gooberstrawz stand on a goo puddle, rather than sucking it up.
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Post by TimeBomberz,ching13 on Jan 1, 2005 20:58:44 GMT -8
I have try this and this is very fun.What will happen if a enemy wand--call"magican",use a freeze magic to the "new king".I gonna tried it out
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Megalion
Designer
Everyone is someone else's weirdo.
Posts: 9
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Post by Megalion on Sept 16, 2005 13:23:07 GMT -8
Wow... I never messed with the cheats before but that King one sounds like fun!
Will also have to check out the gooberstrawz thing to see what happens.
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BattlezM
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Post by BattlezM on Sept 30, 2006 21:14:47 GMT -8
I have a couple explainationz for the weird "bugz" For the player not being able to conquer the fortz after typing in "bombage": When you type in "bombage", the game makez your king jump off the fort and it assumez you are out of the game. But, you can still make gruntz (probably something the designerz forgot to program correctly) ! When you take over a fort, the game changez the enemiez padz into your color. However, the game thinkz that you are out of the game and seez that it'z impossible to be able to conquer a fort if you can't make gruntz . So it crashez . For the enemy goober stuck on a puddle: When these guyz get stuck, it'z a problem . I've put up with it before and I myself had a hard time (and I'm a battlez expert! ). The goober straw wantz to suck up the puddle he'z standing on, but refusez to move. Thus the goober straw assumez that he is sucking up goo puddlez constantly. On difficult levelz the AIz get gruntz faster then you do and (I think) only need to suck up 2 goo puddlez rather than 4. Every time that goober twitchez, he thinkz he has sucked a puddle . I give these guyz a definition of "Crankerz". How are these explanationz?
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Post by SwordGrunt on Apr 14, 2007 10:09:14 GMT -8
Those "Crankerz" are really strange. Even if there's an enemy very near them, they try to move, but do not. We see they doing a quick "proceed-return" process. The only way to get them to move is to reach their team'z GuardPointz(and conquer their fortz, of course!). The "Crankerz" are a bug of Gruntz? Or Monolith just designed them this way?
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BattlezM
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Post by BattlezM on Apr 14, 2007 10:30:49 GMT -8
The Crankerz are not actually a bug, but they probably weren't intended either! As I explained above, goober AIz want to suck goo, but if they happen to stand on goo, they are too stubborn to move anywhere. This is because the goo puddle attractz the goober AI, they are attracted to goo as well as gruntz. They won't attack until your grunt comez next to them because they have a 0 range for the goo they stand on, when your grunt getz next to the goober, he is at a 0 range. Then the Goober'z natrual "kill the grunt" strategy will kick in. He will not attempt to follow you though. The 'bug' part is when the goober thinkz he is sucking that puddle super quickly (which is what those twichez really mean), thus the AI will produce grunt very quickly. Also note in some other casez when you see a goober straw standing around doing nothing (not on a puddle). The goober straw is sensing a goo puddle that is unreachable, such as a puddlle on spikez. The only thing that catchez their attention is another grunt or a closer goo puddle.
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Post by SwordGrunt on Apr 15, 2007 13:49:03 GMT -8
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BattlezM
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Post by BattlezM on Apr 15, 2007 14:48:26 GMT -8
Was the shovel standing on a switch? This is quite unusual. I have seen some unusual thingz myself: - Sometimez, I see a bricklayer AI that cannot be selected. He does not move, although he is still animated. He will also block the path too.
- A long time ago, when I was playing one of my own battlez, I managed to have a toob start swimming around on solid ground!
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Post by SwordGrunt on Apr 15, 2007 14:57:48 GMT -8
No. It was a goo puddle on the common ground.
That happened with me. His fort is conquered, but he still there, many timez with zero health. This happenz much if we give him a toy while he runz with the bomb.
That happen specially if it standz at a fast automatic bridge. Also he may walk at water.
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powerfulmind
Designer
That Puddle... It tastes...like...ME!
Posts: 173
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Post by powerfulmind on Apr 22, 2015 0:19:15 GMT -8
If talking about phenomenz of Gruntz... So funny iz to look on my Grunt attacked by the bare-handed enemy, and if mine one has Reactive Armor... There becomez a paradox, because my Grunt has 0 HP... I got some Cola, and it was ABLE to do. But I don't think it'z related with our theme, because it'z easy to describe it... Anyway I think, it should be fixed. EDIT: BattlezM, I'd like to add that not only a bricklayer can stop and do nothing. I sometimes saw a Grunt that can't move or do something - like you said, the AI just blockz the path. I can observe it on an AI with any Tool. Perfect Grunt, I think the Shovel wanted to do the same thing as a Grunt getting closer to your Brickz: standz next to them,and then he obtainz the Gauntletz after some time, in destination to break them; for him, Brickz' destruction was a priority. And so, the Shovel placed the Puddle sucking as priority, so it wanted to stay next to it and then, obtain a Goober Straw. And so, we observe the same "bug" as for the Goober Straw AI.
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BattlezM
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Post by BattlezM on Apr 23, 2015 14:57:01 GMT -8
The "0 health" grunt is more of a rendering bug with the game. Due to they way reactive armor works, it is possible to have a health point equal to 1/2. However, the game probably rounds this down to 0 when picking the actual health bar to display, thus you have the illusion of an undead grunt.
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