PROS: The lack of "safe edges" along most paths made it challenging to navigate my gruntz armies around. Some people may not like this but I did because it added an extra challenge
I like the way the puzzlez to get to the fortz were set up.
CONS: Too much wide open space with very little to do in it. Spend lots of time just marshaling your gruntz around trying to get from one place to another before your defending gruntz are overwhelmed.
Not enough tool or cola spawn locations, more so on the tools. There were cola locations but just out of the way and not usually near where you're fighting.
OTHER DETAILS: It's a large map. Easily played with 15 gruntz and you'll have time and opportunity to get them all on the board at once. Can't play with too few gruntz because given the ease at which your gruntz commit suicide walking off a fatal edge, you need to be able have extra gruntz to replace those that die along the way.
This level has even more problems than Megalion mentioned:
1. There are too many empty spaces, another unnecesarry time wasting level design. 2. Due to the way the paths are constructed it takes way too long to get from one fort to another, especially if they are diagonal to each other. 3. The level lacks powerupz and cursez. 4. The way the bases are designed makes you able to only use the Green Switch hidden in the corner rock and conquer it with wingz. 5. The passages are 1 tile wide and makes the path get blocked easily by toys.
Ah, the joys of Multiplayer (except for me, the one who only gets more work in index updating) that actually works now! Three new Statz Page images, from three different Designers, three different letters of the Alphabet and (probably) three different graphics sets. That is 15 different indices, not counting however may release years are involved. And I just finished the most recent task list ... now there are more ... which I will start on ... tomorrow. It is bedtime now, to rest up for the new chores.