The title is just "TheBible", but since I use the King James version for my reference work, I thought I should mention that in this thread.
King James has 39 Books in the Old Testament, and 27 books in the New Testament, so the map is 39 Tilez wide by 27 Tilez high, with most of the work done in the larger map section.
There are resurrectionz and conversionz in this puzzle. The story beginz with Abra(ha)m, and flowz through to the eleven tribez and two half tribez of Israel in "The Old Testament", leaving Reuben and Gad on one side of the 'Jordan' (and half the tribe of Manasseh, in the Bible ... but I could not split a Grunt in half ) and the rest "passing over". The time between the occupation of Canaan and the New Testament is not covered. The story's ending is with the conversion of Peter and John (the otherz being in the background).
BETA tested by BattlezM.
Last Edit: Mar 1, 2014 15:53:04 GMT -8 by GooRoo: Version 5 update, corrected :View the map!" and added walk-through link
It will definitely be ready for a BETA tester in just three or four hourz! I just have a few graphicz errorz to correct, and a final ALPHA test all the way through, and should be able to accomplish that in less than two hourz. But I have a meeting in fifteen minutez, and will be gone for about an hour and a half.
Good level GooRoo. I was having a little temper tantrum at the the end of it, but after a while my must have jarred things loose because I figured out what I was doing wrong. After all, 1 isn't 1 when it's 2 even if only for a fraction of a second.
A million games out there and I get stuck in a Gruntz game!
My early ALPHA testing went incredibly smoothly (when I created a "test Grunt" for the various mini-puzzlez) ... then I had a funny problem in my final testing! So I am painfully aware of the frustration you experienced!
A very nice level with pretty good design, I liked it for sure. I have two remarks though:
* It would be nice if the green portal wasn't available until all gruntz who are NOT supposed to stand in the area with the black pyramidz have reached their destinations. I wasn't aware of how it's supposed to work and end up sending winged grunt onto the checkpoint switch, THEN doing all puzzlez with other gruntz, and THEN realising that I permanently blocked the path some time ago with the winged grunt and have to redo everything. Grrr!
* The aforementioned max gruntz problem. I end up using cheatz and only after reading this thread I realised what's the problem. It could have helped if one of the checkpoint switchez caused the bomb grunt to explode (magically turning the switch he's standing on into a pyramid).