A very nice level with pretty good design, I liked it for sure. I have two remarks though:
* It would be nice if the green portal wasn't available until all gruntz who are NOT supposed to stand in the area with the black pyramidz have reached their destinations. I wasn't aware of how it's supposed to work and end up sending winged grunt onto the checkpoint switch, THEN doing all puzzlez with other gruntz, and THEN realising that I permanently blocked the path some time ago with the winged grunt and have to redo everything. Grrr!
* The aforementioned max gruntz problem. I end up using cheatz and only after reading this thread I realised what's the problem. It could have helped if one of the checkpoint switchez caused the bomb grunt to explode (magically turning the switch he's standing on into a pyramid).
This a rather old effort, and I have forgotten most of the design. It should be simple enough to change the Green Wormhole into being over some sort of raised Pyramid, only lowered when everything that needz to be done by other Gruntz has been accomplished. If there are already CheckPoint Switchez, then the Pyramid would be of that type, with the Switch IDz of ALL of the important CPSz in its Rects: field. I will have to keep that in mind for my next CL of similar nature.
I forgot all about this CL... thank you ZU for remaiding me... and thank you GooRoo for the game... nice and tricky one... got the PERFECT... BTW... from looking at the releasing date it turns out that it was 4 dayz before my grandson was born, and he is now three ... ergo it's been 3 yearz that I visited the USA... WOW... how timez flyz...
I discovered that the "View the map!" was incorrect ... cut off much of the bottom. So I took the time to re-capture the map, and decided (since it is rated "Easy") to see about doing a walk-through. It's done!
BTW, I came nowhere near the time in the Statz Page image ... probably spent quite a bit of time SAVE-ing and recording some resultz. Also, I thought of the correct (faster!) way to execute the various "Curly shuffle" situationz ... after I had already done it a clumsier way. For one thing, in the water pool, at least two Coinz on Crumble Bridge Tilez should have been left to speed up "the Curly shuffle" between the Bricklayer and Gauntletz Gruntz. 20-20 hindsight.