Mandew
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Post by Mandew on Oct 28, 2006 16:09:05 GMT -8
Althrough Spring Gruntz are the slowest type of grunt, they will gain Considerable speed when they jump over a seriez of holez, spikez or death tilez (by seriez I mean: one Death tile, one Safe tile, one Dt, one St, etc. [I know that everyone knowz what I meant by "seriez", but I like to be very clear on what I write anywayz .]). Edit: I corrected my spelling mistakez after BattlezM'z post (the word "seriez" taking a "s" (or there, a "z"). PS : TurkeySanwich, I think tyhe answer to your question is There... Click on the smiley:
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BattlezM
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Post by BattlezM on Oct 28, 2006 16:40:07 GMT -8
Obviously springz do gain tonz of speed. Also don't you mean to say seriez?
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Mandew
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Post by Mandew on Oct 29, 2006 5:55:18 GMT -8
Rain Cloudz Image, Object Dropperz Imagez and the like MUST have Their PROPER logic. That meanz that if you put a RainCloud Image as a EyeCandyAni, for example, the game will crash as soon as the screen showz it (or a little part of it).
When you work on a level, and then you Open another level of another Graphic Set on the Same window, then you will have, in the "Edit Object Dialog Box", the list of every image of the current level + the onez of the level you were just working on.
Note that the Imagez from the level you just worked on can't be displayed in the current level because they aren't chosen in the World Properties of the level.
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BattlezM
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Post by BattlezM on Oct 29, 2006 11:00:10 GMT -8
Play around with editting the imagez. Also for me, Object Dropperz can be just about anything (but the begin to do some really weird stuff). I have noticed that the level editor does include logicz from one level to another. But, because there'z no place to put this, I don't want to make a thread with a mere line one it.
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Mandew
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Post by Mandew on Oct 29, 2006 11:11:48 GMT -8
Just to be a little more clear... I know you can put any Image whit a ObjectDropper Logic, but you can't put any Logic for a ObjectDropper Image other than "ObjectDropper".
Just to clarifie my last message
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Mandew
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Man-man dew, dew, dew, push-pineapple and grind coffe!
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Post by Mandew on Oct 29, 2006 12:43:00 GMT -8
This is about ennemy AI behavior in battle:
The ennemy AIz will ALWAYZ take the shortest path to thier WayPoint, even if there'z brickz and they don't have Gauntletz, and there'z a longer path whit no obstacle. The only ecxeptionz I see is that when they have a major seriez of obstaclez.
Edit: Sorry, maybe I'm actually wrong...
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BattlezM
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Post by BattlezM on Oct 29, 2006 16:00:30 GMT -8
Just to be a little more clear... I know you can put any Image whit a ObjectDropper Logic, but you can't put any Logic for a ObjectDropper Image other than "ObjectDropper". Just to clarifie my last message It wouldn't be an object dropper then would it?
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Mandew
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Post by Mandew on Oct 29, 2006 16:05:04 GMT -8
What I mean by that is that when you do put another logic then "ObjectDropper" on "LEVEL_OBJECTDROPPER_NORTH" (or its adjacent EAST, WEST, or SOUTH) imqage, the game crash...
I say this because I though you could put a RAINCLOUD image as an EyeCandyAni, I tried it and the Game Crashed.
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Post by TurkeySandwich on Oct 29, 2006 16:14:10 GMT -8
PS : TurkeySanwich, I think tyhe answer to your question is There... Click on the smiley: Ah, yes, thanks. I probably should have quoted that page from the begining.
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BattlezM
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Post by BattlezM on Oct 29, 2006 16:18:44 GMT -8
What I mean by that is that when you do put another logic then "ObjectDropper" on "LEVEL_OBJECTDROPPER_NORTH" (or its adjacent EAST, WEST, or SOUTH) imqage, the game crash... I say this because I though you could put a RAINCLOUD image as an EyeCandyAni, I tried it and the Game Crashed. Hmm....the object dropper doesn't work for you ? Can't explain that (what version do you have? because I have version 1.12 : This doesm't work with the advanced hazardz (I've tried it with the UFO and the game crashed ).
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Mandew
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Man-man dew, dew, dew, push-pineapple and grind coffe!
Posts: 161
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Post by Mandew on Oct 29, 2006 16:29:59 GMT -8
I have version 1.01 (The patched CD version)
How do you get the version 1.12? (And what it have more then version 1.01?)
Maybe that workz whit ObjectDropper... My belief was a thingy-machinchouette whit the RainCloud shadow that have been displayed like it was in the WWD file because it was an "EyeCandyAni", then the game got "sick" and crashed as soon as I was aproaching my screen view to the RainCloud.
PS: My CD version was the US version, I think. Because until a little while I played the unpatched CD version and it was integrally in English US. I'll post in the "Introduce Yourslef, please" tread to say more detailz about how I got the CD (Because here'z not the place).
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BattlezM
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Post by BattlezM on Oct 29, 2006 18:31:57 GMT -8
I asked Goo Roo for it. The patch includez the secret levelz in gruntz, but still does not work because the secret levelz do not load.
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Mandew
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Man-man dew, dew, dew, push-pineapple and grind coffe!
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Post by Mandew on Dec 10, 2006 8:31:03 GMT -8
It's alwayz a bad idea to cover an Up-Down Switch under a rock or a mound. The level will just not start if you do so.
The certain thing is that an Orange Up-Down switch MUST be associated whit another switch.
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Mandew
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Man-man dew, dew, dew, push-pineapple and grind coffe!
Posts: 161
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Post by Mandew on Dec 10, 2006 14:52:53 GMT -8
AAAAAAAACK!!!!!!!!!!! My mistake... I tried to do it and the game workz perfectly... I'm Truly sorry for that trouble
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Gaby
Retired Staff
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Post by Gaby on Dec 10, 2006 16:33:55 GMT -8
that's right... any switch can be covered-up by a rock or a mound/hole... and you know what?... U/D OSz do not have to be related to another switch (unless you want them to)... you can see an example in oldones game Resurrection. An up OS has to be related to a down OS when/if you want them to operate the same OPz ...
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Post by SwordGrunt on Apr 26, 2007 15:59:21 GMT -8
When a powerup/curse has a respawn time set, it's glitter(red/green) will remain there. When the glitter disappear, this meanz the item won't respawn
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BattlezM
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Post by BattlezM on Apr 26, 2007 16:05:25 GMT -8
I believe there is a thread on Ingame Iconz that already explainz the respawn time.
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Post by SwordGrunt on Apr 26, 2007 16:12:57 GMT -8
I know, but this is just a trick to know if the item will respawn or not(it's not a bit useful, tough). And this only workz with powerupz or cursez....
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Post by SwordGrunt on Apr 27, 2007 17:09:53 GMT -8
Looking at the ' Authorized use of Switchez' thread at the GLE manual, I found that GooRoo wrote: "Any Switch that is located on X=0 and Y=0 will not be recognized!" In really, they will be recognized. I tested on a level and two green switchez were located on the borderz, one in X=0 and other Y=0 -- both worked. I just don't know if anyone has posted this before, but could a Staff correct it there?
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Gaby
Retired Staff
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Post by Gaby on Apr 27, 2007 17:23:03 GMT -8
if I'm not mistaken (I did not test it) what GooRoo meant was that the switch location is x=0;y=0
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