Post by FriedGruntzaholic on May 31, 2006 17:26:15 GMT -8
0, 1, 2 or 3
No Draw checked
The WarpStonePad logic allows a player in a Battlez game to defeat all the other players at the same time by placing the warpstone pieces on tiles that have this logic. The tiles designated with this logic can be any tile that a grunt is capable of walking on, but for fairness' sake should be one that stands out, such as a switch tile. Up to 4 warpstone pieces can be used and can be placed anywhere in the map, including in a hole or a rock. The Warpstone pads can also be placed anywhere in the world including as CoveredPowerUps, but each player must receive the same number of pads as there are warpstone pieces. The Score value assigns the WarpStonePad to a specific player (0 = Player 1, 1 = Player 2, etc.). Since the WarpStonePad functions like a switch, the CalcCowID button must be pressed when placing or moving a WarpStonePad.
Post by SwordGrunt on May 23, 2007 16:23:03 GMT -8
Hmmm... the trick doesn't work for me. I tried alexandgruntz's CL 'CaptureTheWarpstonePiece' and had four warpstone gruntz. The they all walked to their proper WarpStonePad. Nothing happened. Then I tried to let them step at enemy WarpStonePadz. No, nada, nothing.
I've always loved designing levelz for Gruntz, moreso than actually playing them.
Want to contact me? Email is probably the most reliable way.
This is weird... I could not find such Battle (or a Quest) anywhere on the forum, yet it's, bizarrely enough, present in the forum's files (as seen on the Gruntz DVD GooRoo sent me)...
Bizarre! I just checked both the Battlez and BETA Boards, and do not find any Announcement for it. Obviously, it was sent to me, but never made available to download ... perhaps because there was no Announcement (and me being a non-Battlez type person). Nine years is a long time to wait for 'publication'. :-[
Apparently I did part of the job correctly, because this 'Announcement' was added into the HTML Gruntz Level Editor manual. But the one Battle created to test it out was never processed for use.