GooRoo
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Post by GooRoo on Mar 28, 2010 9:14:30 GMT -8
March 28, 2010 The entire Spellz section has been updated, as well as Toolz/Wand and Toyz/Scroll. The Miscellaneous/ToyBox element has been updated, but only the ToyBox1 (owned by enemy team #1) image is available today, and the player's ToyBox is defaulted to team #1 for now. There will be a blue ToyBox2 (owned by enemy team #2) and a red ToyBox3 (owned by enemy team #3) and an orange ToyBox (owned by the player) later this evening. Also, virtually every Tool and Toy image has been replaced with an animated version. There is an animated GruntCreationPad, as well.
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GooRoo
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I luv Gruntz!
Posts: 7,425
Display Name: GooRoo
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Post by GooRoo on Mar 29, 2010 14:54:01 GMT -8
March 29, 2010 Slight modification of Toolz/Toolz to use animated version of Warpstone Piece 2 ... will also be modified to use animated version of Warpstone Piece 3 and 4, retaining the 'static' versionz . I also will recover the static image of Warpstone Piece 1 and re-load it, after renaming the animated version to WarpstonePiece1A.
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GooRoo
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I luv Gruntz!
Posts: 7,425
Display Name: GooRoo
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Post by GooRoo on Mar 31, 2010 13:04:49 GMT -8
March 31, 2010 Warpstone Piece 3 is now done, and ToyBox 1 and ToyBox 2 have five more cellz added (there were only ten yesterday), giving them a 'standard' rotation. I may work on Warpstone Piece 4 later today, but tonight is likely to be a long rehearsal night, because of picture taking for publicity, etc., so I may well be 'done; for the day.
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GooRoo
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I luv Gruntz!
Posts: 7,425
Display Name: GooRoo
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Post by GooRoo on Apr 1, 2010 12:48:24 GMT -8
April 1, 2010 Warpstone Piece 4 is now done, and I expect that ToyBox 3 will have five more cellz added (there were only ten before), giving them a 'standard' rotation. I may work on Electrical Outlet 194 today. I discovered an incomplete addition of the enemy Wand Grunt, and corrected it.
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GooRoo
Administrator
Owner Administrator
I luv Gruntz!
Posts: 7,425
Display Name: GooRoo
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Post by GooRoo on Oct 13, 2010 13:16:20 GMT -8
October 13, 2010 I discovered today that there is one missing piece of information for the Gruntz Level Editor Manual ... that is, there was not a single member where the information was available ... it had to be dug out from twenty-two different memberz! The missing information concernz the Solver's Grunt typez. I have been working on walk-throughz for my own Custom Levelz, and found myself changing the memberz I copied from the default HTML templatez ... so I updated all of them today! In each individual HTML member, I have set certain HEADING fieldz to the minimum size required for the maximum item contentz, as 3% for X and Y tile coordinatez, and 4% for " No." (for elementz (like Coinz ) that can have many entriez). Personally, I believe that those HTML templatez are now "in final form" ... unlikely to be changed (significantly) in the foreseeable future. The most likely change will be to the Index element, itself ... if it becomez obvious that more and more Custom Levelz make heavy use of the GooberStraw , for instance, and the location of Goo Puddlez is important to the majority of new CLz. Something like that would have me move the 'optional' component into the 'usual' componentz area. Of course, Switchez and Zap Cola could also become more 'popular' as objectz needing identification. Any such change would have me creating a new thread for the new "popular item" with the necessary link to the HTML component on this Forum.
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