fretz
Designer
I'll shoot your eye out
Posts: 47
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Post by fretz on Mar 12, 2011 21:51:12 GMT -8
I'm in the process of creating a new CL. My problem is I'm trying to place an enemy bomber grunt so that he runs into and blows up a giant rock. Sounds simple enough but every time the bomber hits the rock the game crashes. I have the proper Giant Rock logic on the rock. I can't see anything wrong. Anyone have any ideas?
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fretz
Designer
I'll shoot your eye out
Posts: 47
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Post by fretz on Mar 12, 2011 22:05:51 GMT -8
Never mind. I found a post on here that revealed the problem after I did a thorough search and posted this. Thanks Mandew.
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GooRoo
Administrator
Owner Administrator
I luv Gruntz!
Posts: 7,425
Display Name: GooRoo
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Post by GooRoo on Mar 13, 2011 8:01:24 GMT -8
Never mind. I found a post on here that revealed the problem after I did a thorough search and posted this. Thanks Mandew. That soundz like you had a Rects: problem ... invalid tile number for replacementz. Easily fixed ... once you are aware of the cause. BTW, I place the ordinary tilez I want to see when the Giant Rock is broken on the map, with the Rock logic in the center, then fill in the Rects: value. Once that is done, I replace the 'ordinary' tilez with the Giant Rock tilez, and I am done.
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fretz
Designer
I'll shoot your eye out
Posts: 47
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Post by fretz on Mar 16, 2011 10:06:01 GMT -8
Quite right GooRoo, a rects problem. But as you say, easily fixed. That's a good tip, I'll keep that in mind in the future.
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