Zu
Retired Staff
Posts: 752
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Post by Zu on Sept 27, 2012 6:04:37 GMT -8
Is the World -> Add Image Sets option functional at all? I just tried to test it, and it seems that it can load graphicz of EyeCandies and stuff from other worldz and add them to the list, and I can create an EyeCandy in the editor that uses those graphicz and then SAVE, but the game does not display them, and closing and opening the CL again in the editor results in those graphicz being replaced with the icon. Any idea on whether or not this option can be actually used for anything?
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GooRoo
Administrator
Owner Administrator
I luv Gruntz!
Posts: 7,425
Display Name: GooRoo
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Post by GooRoo on Sept 27, 2012 7:58:34 GMT -8
Several Designerz have used that to load graphicz from other areaz into their Custom Level, for imagery effect. Not that I am in favor of that. But I have not seen any custom graphicz used anywhere ... just the onez provided by the original distribution.
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Tomalla
Designer
General Modder
Posts: 525
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Post by Tomalla on Sept 28, 2012 6:10:05 GMT -8
If you want the new images to remain in the editor, just add a new image set in World Options ( with a new prefix ). Unfortunately it's not going to be visible in the game itself. I don't really know why though.
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Tomalla
Designer
General Modder
Posts: 525
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Post by Tomalla on Oct 6, 2012 12:45:08 GMT -8
Now I understand why! I was trying to create a new, 9th world. Obviously, I've failed tremendously But now at least I know why. The key parameter which determines what tile set is used ( Rocky Road tiles, Gruntziclez tiles and so on ) is World > Name field. Notice it's not a name of a level ( the file name serves this purpose ), only a "label". It tells the game which image sets to load. All of the other options, like "Image Set 1", "Image Set 2" ... or even "Rez File", "Image Dir" or "Pal Rez", they're all for use in the editor! That's why the game doesn't load it but the editor does. That's why if you change the number in the "label", another tile set is loaded in-game. And, most importantly, that's why it crashes when someone gives a level number exceeding the Gruntz in Space tile set ( AREA8 ). Also: after running some tests I've come to conclusion that changing pixels' color on a minimap is ... impossible. It must be a feature built into the game. Every tile the game doesn't recognize is black on a minimap. Well, could be worse. Good it doesn't crash then Cheers
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