powerfulmind
Designer
That Puddle... It tastes...like...ME!
Posts: 173
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Post by powerfulmind on Jul 7, 2015 23:44:28 GMT -8
...there's something like this. Attachment DeletedI think, the Wingz cannot get any InGameIcon at the landing place (not only Coinz).
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Post by Perfect Grunt on Jul 8, 2015 0:12:26 GMT -8
Interessant. Does this only happen if the Grunt doesn't stop at that place, or will it also stand "on top of" the coin?
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powerfulmind
Designer
That Puddle... It tastes...like...ME!
Posts: 173
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Post by powerfulmind on Jul 8, 2015 0:18:09 GMT -8
Interessant. Does this only happen if the Grunt doesn't stop at that place, or will it also stand "on top of" the coin? HERE is that trick... Watch carefully. I said the Grunt to move to the Coin at the very right, so he wasn't grabbed the Coin on the another side. If you say him to move to the Coin at the very left, he will definitely pick it up, because he's staying longer on it.
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Post by Perfect Grunt on Jul 9, 2015 4:42:02 GMT -8
OK, I see. Could be a nasty little trick in a CL: The player needs a move-around toy to get rid of an enemy, but there's a yoyo in the way.
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powerfulmind
Designer
That Puddle... It tastes...like...ME!
Posts: 173
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Post by powerfulmind on Jul 9, 2015 22:27:35 GMT -8
OK, I see. Could be a nasty little trick in a CL: The player needs a move-around toy to get rid of an enemy, but there's a yoyo in the way. For me - it looks like a mistake. I didn't think about using this in practice, but... You can also see that Springz Grunt or Wingz one cannot pick up anything which is on the Tile that is jumped or passed by Wingz, for example on the Casino Conflictz, where you need (to pick up a Curse) to have not only Wingz Grunt, but also the raised Bridge under the item.
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Post by Perfect Grunt on Jul 10, 2015 5:01:44 GMT -8
I think that is okay: The item is lying on the ground (like spikes) or where the ground would be (bridge, hole), but the springz and wingz fly just higher than that level.
The fact that you discovered in this thread is likely to be a mistake.
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powerfulmind
Designer
That Puddle... It tastes...like...ME!
Posts: 173
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Post by powerfulmind on Jul 10, 2015 22:39:58 GMT -8
I think that is okay: The item is lying on the ground (like spikes) or where the ground would be (bridge, hole), but the springz and wingz fly just higher than that level. The fact that you discovered in this thread is likely to be a mistake. But... Not every time Hole protects Itemz from picking them up... If a Grunt )ies in a Hole, he gets also everything which was placed above it, for example a beatiful Coin... The Grunt could even unlock SecretTeleporterTrigger if it was exactly here!
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Post by Perfect Grunt on Jul 11, 2015 1:59:48 GMT -8
That does not sound like a problem to me: If you fall into that hole, you can get what floats at the ground level while falling.
Lets see if I can clarify this with my poor ASCIIArt skills. Here you see three coins, one over solid ground, one over spikez, one over an open hole:
Coin Coin Coin Ground level ---------------^^^^^^^^^^^^^^-------------- ------ Below ground | | | |
Now a Grunt without wingz walks by (marked by ###) and gets all three coins, but it also dies at the hole:
##################Coin###########Coin#######################Coin Ground level ---------------^^^^^^^^^^^^^^-------------- # ------ Below ground | # | | # |
Now a wingz Grunt:
############ ########## # # # # ##################Coin###### Coin ############## Coin ###### Ground level ---------------^^^^^^^^^^^^^^-------------- ------ Below ground | | | |
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Post by SwordGrunt on Jul 14, 2015 15:42:04 GMT -8
A winged Grunt is still considered to be flying on the first solid tile he reaches, he'll only walk when he moves from a solid tile, and since he is no longer on it when he moves away from it, there is nothing to be picked up. In fact, I used this on Toy Land 4 on the very first part of the map.
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Zu
Retired Staff
Posts: 752
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Post by Zu on Jul 15, 2015 10:58:44 GMT -8
Regarding this, a funny thing I discovered while working on my Quick Gruntz Tutorial: if a winged grunt is ordered to fly over a set of dangerous tiles and there's a single "safe" tile among them, he won't stop flying even when stepping onto this tile. I had to use rows of two safe tiles in order to avoid this issue.
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Post by Perfect Grunt on Jul 18, 2015 1:04:02 GMT -8
Did the safe tile count on the grey wingz bar as well?
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Zu
Retired Staff
Posts: 752
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Post by Zu on Jul 18, 2015 3:23:40 GMT -8
From the looks of it, yes. As far as I can tell, the game considers transitioning from a dangerous tile onto a safe tile and vice versa to be still flying. Since the grunt has no time to actually stop on the safe tile, he just continues flying, and his grey bar continues to drop uninterrupted.
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Post by Perfect Grunt on Jul 19, 2015 1:57:45 GMT -8
So, in the picture below (solid/spikez), the first example would cost 5 "flylez", and the second one 9? ----- ----- ----- ----- ^^^^^ ^^^^^ ^^^^^ ^^^^^ ^^^^^
^^^^^ ----- ^^^^^ ----- ^^^^^ ----- ^^^^^ ----- ^^^^^
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Zu
Retired Staff
Posts: 752
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Post by Zu on Jul 19, 2015 10:04:05 GMT -8
I just tested it in-game. The answer is yes.
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Post by Perfect Grunt on Jul 20, 2015 6:57:41 GMT -8
Oh my... Could be another evil CL trick!
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powerfulmind
Designer
That Puddle... It tastes...like...ME!
Posts: 173
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Post by powerfulmind on Aug 2, 2015 0:20:25 GMT -8
So, in the picture below (solid/spikez), the first example would cost 5 "flylez", and the second one 9? ----- ----- ----- ----- ^^^^^ ^^^^^ ^^^^^ ^^^^^ ^^^^^
^^^^^ ----- ^^^^^ ----- ^^^^^ ----- ^^^^^ ----- ^^^^^ The "fly" is used if going not only by the spikez, but also at the placez before/after them. Of course, these spikez may be replaced by a death field, in our example.
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