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Post by Blaze The Movie Fan on Oct 3, 2015 16:18:40 GMT -8
The only reason I decided to remake my level of Happy Birthday is because the original level was horrible, and had a lot of problems that needed to be fixed.
But I am noticing now that the standard levels are being remade, is that really necessary? No, it isn't.
So I think it's pointless to remake the standard levels since there was absolutely nothing wrong with them to begin with.
I think the phrase if it ain't broke don't fix it applies here.
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Post by SwordGrunt on Oct 3, 2015 16:49:23 GMT -8
They're not being remade because they were bad or something was wrong with them. It's not "necessary" to remake them, it's really just for the fun of doing it. At least I'm having fun designing levels that are inspired on the standard levels that came with the game. Many childhood stories have been remade in recent times as movies and that wasn't because they were bad and had to be improved, but because it's nice to watch (or play) something that you already know, but in a different way. I doubt we'd have 32 levels designed within these few months if it wasn't for the project setting a goal and giving us a base to work with. I myself have a hard time coming up with ideas and this was perfect for me since I look at the original levels and design a new one trying to keep the same "feel" when playing it, similar areas that will remind you of the original level you played through so many years ago.
My point is, it has nothing to do with improving, but simply redesigning, revamping, replaying... remembering.
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Post by Blaze The Movie Fan on Oct 3, 2015 17:27:52 GMT -8
They're not being remade because they were bad or something was wrong with them. It's not "necessary" to remake them, it's really just for the fun of doing it. At least I'm having fun designing levels that are inspired on the standard levels that came with the game. Many childhood stories have been remade in recent times as movies and that wasn't because they were bad and had to be improved, but because it's nice to watch (or play) something that you already know, but in a different way. I doubt we'd have 32 levels designed within these few months if it wasn't for the project setting a goal and giving us a base to work with. I myself have a hard time coming up with ideas and this was perfect for me since I look at the original levels and design a new one trying to keep the same "feel" when playing it, similar areas that will remind you of the original level you played through so many years ago. My point is, it has nothing to do with improving, but simply redesigning, revamping, replaying... remembering. So let me get this straight, you'd rather edit something that already exists than to come up with something on your own? I'm sorry to say, man. But that's pretty lazy.
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Post by SwordGrunt on Oct 3, 2015 18:56:56 GMT -8
Actually as I said in my post, I'm making all of the V2 Levels from scratch, just loosely basing them around the original ones.
And I generally try not to be a jerk but you calling anyone lazy on level designing in this game is a joke, since your levels are literally giant empty squares for the most part.
I don't understand the point of this thread in the first place. If you don't like the idea, don't participate in it - likewise, if you don't have anything good or at least constructive to say about it, don't say anything at all. Because as I said before, no one is remaking the levels because they are bad or have something wrong with them.
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Post by Blaze The Movie Fan on Oct 3, 2015 19:05:13 GMT -8
Actually as I said in my post, I'm making all of the V2 Levels from scratch, just loosely basing them around the original ones. And I generally try not to be a jerk but you calling anyone lazy on level designing in this game is a joke, since your levels are literally giant empty squares for the most part. I don't understand the point of this thread in the first place. If you don't like the idea, don't participate in it - likewise, if you don't have anything good or at least constructive to say about it, don't say anything at all. Because as I said before, no one is remaking the levels because they are bad or have something wrong with them. Ok, I admit it was pretty hypocritical of me to call this lazy. Since you and others in this community find this fun, then cool, go for it. Yeah, I'm done, I got nothing else to say.
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GooRoo
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Post by GooRoo on Oct 3, 2015 19:05:08 GMT -8
The original 32 Questz were designed, and intended to be, increasingly difficult, while introducing new concepts. Graphically, they were generally quite 'bland' ... like certain puzzlez someone created using 3,000 instances of tile #1. A combination of improved (varied) graphics, and sometimes entirely new puzzles using the 'theme' of the original (as well as the names) was the idea. I quickly determined that my personal idea of creating puzzles using entirely the tool cited in the puzzle's name was next to impossible. Only "Bricklayer ..." turned out to be possible, followed loosely by "Holy Shovelz!". It just isn't possible to have a puzzle where only a Grunt armed only with Rockz (for instance) could make his way from start to the King's Fortress ... alone. So I have altered my attack to using different methods to get from start to finish on the same map as the original Quest. Others, with more time than I, have done more with creating original maps, with puzzles loosely adhering to the theme of the original. Kudoes to those Designers! Trying to test others' submissions while maintaining the Forum support leaves me ... unimaginative.
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