I am now "sneaker-netting" this to my XP computer, to try my hand at it. Please PM me for the actual link to download it for BETA testing.
Okay, definitely neither "Very easy" or "Easy", based upon the first four mini-puzzles ... but may be "Hard", if the puzzles become more difficult as one moves through them. Only one Grunt is truly free to move, and its immediate goal is to acquire the Gauntletz. Thus armed, it is back to start breaking things to find things, and to clear paths for future use. The first Secret may be handled solo, but the next requires a bit of assistance from a buddy.
Have fun, but I have to pursue other things now, and may not be able to return until tomorrow to make an honest effort (with SAVEs) at solution. I will check in here frequently, though, in case someone chooses to do some BETA testing and needs to acquire the map.
I actually got my hand on this map a while earlier than it appeared on the forum and already have it completed.
It is a type of level where you have a lot of freedom regarding the order of doing things. There are several paths between locations that you can choose from and you can hardly make any mistakes that would require restarting the game, as long as you do everything necessary with your toolz before exchanging them. The puzzles are not difficult in themselves but there are several timing-based parts mixed in and the map safely falls into the "Medium" category.
There is something Teo has to take into account for his next level though. A missing border around the edges of the map means that your Gruntz are invulnerable to Kitchen Slimes on the first row of tiles. It's also recommended from a purely graphical perspective. Otherwise it's pretty good, especially for a novice designer.
I want to thank Swiety as well as Tomalla for helping me beta-test this level. Even back in the day I never attempted something this ambitious (compared to my previous efforts at least) so there were a lot of puzzle elements that needed ironing out, along with some oversights related to the use of tiles. In the end I'm pretty happy with how it turned out.
I never noticed that most levels had a border around them, but it makes sense now in hindsight. Of course, per Murphy's law, it just so happens that this level is populated by a generous amount of objects on the edges.
As for the difficulty, I'm not sure how I would assign it, given that it was never my intention from the outset to make the level easy, medium or hard. Some of the puzzles are easy, others probably closer to medium.