You (the solver) can choose which way to go when you leave an Arrow ... The Rolling Rock cannot. You will see that the RR wil activate half of the Black One-Time Switchez (BOTS), so your task is activate the other half. Click on your next destination as soon as your Gruntz leaves an Arrow, then prepare to click on the next destination. Do this all the way to the bottom.
BTW, it pays to start as far away from the Yellow Toggle Switch as possible, and click on your first destination when the RR is moving away from the two-way Arrow.
You are right this is one of the most frustrating parts of the game. You need to start while the rock is rolling away from you to give you a slight advantage and you need to be ready to click. Don't wait for your gruntz to fully hit the spot where you have clicked before you click on the next spot you want him to walk to. I know it seems hard now - but it is doable - trust me on this. You have come so far it would be awful if you felt you had to give up now.
I'll try it again, just can't deal with the extra frustration now! We implemented a new computer system at work, and I am in charge of a lot of stuff, and it has been totally frustrating!!!!! At this point, I just want a nice relaxing game!! I will definitely continue to try and try and try, because I am totally addicted to this game, but I won't try as long as normally!!!!
One thing that does have me baffled is when I try to get my gruntz to go straight to the next 1 switch--I think it's the second one, for some reason, he wants to go backwards and gets hit with the rock!!!!!! He's not listening to me!!! Bad Gruntz!!
Me again already!! This level is certainly a challenge! I am at the point where a grunt is to step on the timer switch while another grunt walks through the silver pyramids. Then the same grunt who is on the timer switch is to step on the red switch, to make the red pyramids go down which are located at the end of the silver pyramids so the grunt can get through. However, every time he steps off the timer switch, the silver pyramids go up and smash my gruntz. There's no chance for him to get to the downed red pyramids.
Start the Grunt toward the Silver Timer Switch (STS) from as far away as you can, with safety. Click on the STS and then quickly select one of the Gruntz placed next to the northernmost Silver Pyramid (SP), on the western edge. Click on the Red Pyramid as soon as the SPs go down, then select the STS Gruntz to send it to the Red Hold Switch (RHS). Re-select the Grunt moving through the SPs, and click on a destination below all of the Pyramidz. Repeat for the second Grunt. Before both Gruntz are sent through the SPs and RP, make sure you have done everything possible above the SPs.
phewooooo', i made it,by clicking on the second panel. that gave me more time to click the middle panel , and the next diagonal panel........and i'm free. now on with the game... till the next problem.
Post by FriedGruntzaholic on Jul 16, 2004 18:00:54 GMT -8
ohhhh, pleas, i want to go home... i already got the warp letter, but i cannot go back i keep falling into space. i have to go the same way i came?
This is, to me, probably the hardest secret puzzle that is in Gruntz primarily because the timing is so tight. Strictly speaking, you don't go back the same way you came. Notice that this bridge is in two parts. One bridge leads easily (so to speak) TO the warp letter; the other bridge leads back to the main landing area. I think you follow the bottom path to the warp letter and follow the upper bridge back to the land. But don't give up. It may take you awhile to get back to land, but you'll get there eventually.
I can't take it anymore! I think I'm going to ex-PLODE!! ...Ha! Ha! Scared ya', didn't I?