Post by WalkingBear on Apr 18, 2004 14:51:57 GMT -8
The gauntlez checkpoint next to the swordz (on the purple switch) doesn't trigger any of the pyramids next to the warpstone gruntz, neither does the one next to the rock near the warpstone gruntz, thus preventing the shovelz from using the last red wormhole...and there is no way to access the W,A,R,P letters and the coins in the lake.? THe walkthough is not very clear about this.
Perhaps it is necessary to satisfy both CheckPoint Switchez at the same time, rather than one at a time? Or perhaps something else needs to happen before the Red Warp will appear ... such as a Blue Switch changing state? This is a puzzle where I had discovered something new about the Gruntz game, and took advantage of it.
Post by WalkingBear on Sept 22, 2004 9:03:57 GMT -8
Ok, Gaby, since it was so easy for you....explain it to me! I get stuck every time I send my gauntletz through the red warp at the King's Fortress to the area with the purple sword grunt ....can you help?
The Gauntletz Grunt should be carrying a Beach Ball ... give it to that Sword Grunt. Then stand on the and break the to reveal the with your 'name' on it. ASAP after giving the Beach Ball to the Sword Grunt, select the Shovel Grunt and have him trigger the and go through it. Because Gauntletz is standing on that , the Bridge Tile that was submerged (Death Tile) is now raised ('Clear' Tile) and the Red Warp will take Shovel to it. Quickly move to a solid Bridge Tile. After that it should be a relatively simple matter to complete the puzzle (if you greatly reduced that Sword Grunt's health with the Boomerang ).
Post by swietymiki on Jun 22, 2019 15:24:06 GMT -8
Fourth map, for now they only keep getting smaller. Done in 5:43.
Despite being so small that it defaults your resolution, this map raises some questions. And it's not even the arrow maze which looks confusing at first. In this level, the Secret Teleporters are required for completion. And not only that, they need to be done in correct order and entered by correct Gruntz to satisfy all Checkpoint Switches. And if the destination of the Teleporter you're entering is blocked, you won't even find out where it goes. To be fair it's a challenge to beat this one without getting the "Perfect" at the same time. I would also opt for an "Easy+" difficulty rating here. You can easily go wrong and have to restart and also need to know about the magic shovel trick to find all coins.
This map is quite chaotic, both in terms of gameplay (lots of switches, some controlling far away Pyramids) and aesthetics (mismatched tiles and weird design concepts, like arrows in the tar). Also notice the level similarities I already presaged in my previous post.