Secret Soduko 1 Sept 30, 2006 6:19:58 GMT -8
Post by GooRoo on Sept 30, 2006 6:19:58 GMT -8
|Area 1 "Rocky Roadz"|
|Date Released:||June 13, 2007|
|Notes:||Difficulty=Hard to Very Hard|
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This is the first in a (planned) seriez of 8 puzzlez.
In each puzzle there is a wicked SudokuTM? puzzle, the solving of which (before starting the Grunt game) will be of enormous help. You see, within the Gruntz map (9 by 9 matrix) any Tile which is not a CheckPoint Switch is a SecretTeleporterTrigger! The first Grunt that reachez such a Tile will be instantly teleported to a sub-puzzle (or an enemy Grunt will be teleported somewhere) ... and without the correct Tool will be unable to continue to do a task required of the team to get the Warpstone to the King's Fortress. Certain Toolz will alwayz exist in these puzzlez, and alwayz start out in the same location, so that the solver may use the Ctrl-# method to assign 1 through 9 to the Gruntz. Grunt numberz 4 and 9 will have varying Toolz, and one of the original 9 Gruntz will alwayz be (eventually) the Warpstone Grunt.
|1||SuicideBomber, various ... and Warpstone (at the end)|
|2||Boomerang (or SpongeGun, or Spy Gear, etc.)|
|3||BrickLayer (or Springz, or Spy Gear, etc.)|
|4||Shovel, or Springz, or|
|6||Boxing Glovez (or Springz, or , etc.)|
|SpongeGun ... first newly-baked Grunt|
Alwayz carriez this Tool (when in the SudokuTM puzzle area).
Usually carriez this Tool.
There will alwayz be a Shovel Grunt ... most of the time!
There will alwayz be Toyz, so that the SuicideBomber may survive to the end of the solution. Most sub-puzzlez will involve obtaining a Toy and placing it somewhere that only the SuicideBomber Grunt can reach, satisfying his Checkpoint Switch , which will allow the rest of the team to take their proper placez within the 3X3 box which is a subset of the 9X9 Soduko puzzle.
There are barrierz (raised CheckPoint Pyramidz) within the 9X9 grid, so it is necessary to solve a certain 3X3 grid before it will be possible to solve the next 3X3 grid. You will know which 3X3 grid to work on because one of the Checkpoint Switchez z will be either the destination of a Blue Teleporter (refreshed), or will be the destination of a Blue Teleporter which only one Red Warp sub-puzzle will contain. The proper Grunt goez through the Blue Teleporter and landz on the Checkpoint Switch , allowing the other Red Warp Gruntz to join him. The most difficult part of the solution (and the design!) is to get Gruntz within the (solved) 3X3 grid to the 3X3 grid next to be solved (they have to avoid stepping on any incorrect SecretTeleporterTriggerz ... or each other!).