|
Post by Sovek on Dec 6, 2003 9:35:48 GMT -8
Thanks GooRoo in creating this forum, on with my mod duties Waypointz: When an enemy grunt (AI) is created it chooses a WayPoint to go to, this is completly random, including ones that have the same Smart value. once it reaces a wapoint with a diffrent Smart value it then proceeds to attack it, taking out any defenses that may block him from getting there. Logic:WayPoint Image Set: GAME_WAPWORLDONLY_WAYPOINT GuardPointz: GuardPointz will cause almost all Gruntz with the same Smart value to attack the enemy grunt that triggered it. all Guardpointz have a 1 tile trigger radius, this can not be changed. Logic:GuardPoint Image Set:GAME_WAPWORLDONLY_GUARDPOINT note: a grunt will stop at nothing to kill the grunt that triggered the GuardPoint, he will even break, lower, fill in is own defenses.
|
|