I'm now at the area of the PS, after the 'fortress' near the spikz... the springz jumped on the BOT switch ... he is surrounded with holez and 'in' arrowz... the spongegun must shoot him 'out' ... in every attempt he's shot in a hole...any suggest how to do it ... please
after the battle against the 2 toobz in the lake... I have gauntletz' springz and toobz... there are roomz on the left and on the right and a snowball rolling in the middle... in every room is a PS... toobz is in the first room on the left (swordz grunt enemy was there), springz is in the first room on the right... I've got a ball and I have to lure the enemy shildz into the lower room on the left to the PS... gruntletz will enter the room shildz was in on the right... I hope it helps you to help me
now I came to a dead end... as I'm breaking the shildz room brick he gets smushed... do I have to break it while the snowball passes me on its way up or on its way down... oh my timing again... :-[
This sub-puzzle has extremely tight timing, and was a cause for a couple of my bald spots, I believe. :-[
For one thing, you have to use the Arrow at the left side of the long channel that the Rolling Malted-Milk Ball is travelling in; step onto the Arrow as the RMMB approachez, and make your way to the next sub-task from there.
When you have everything set up otherwise, that Arrow is your way to (quickly!) defeat an enemy Grunt, in order to get all of your Gruntz safely past the Black Pyramidz before the RMMB raises them. I could only manage it by selecting all of my Gruntz together (in a selection box) and clicking on a destination Tile two Tilez beyond the Black Pyramidz (lowered, when you start out). Remember that Toobz is the slowest walker, when you arrange your Gruntz for that final run to the BPz!
As the Grunt sayz (when he fallz into a Hole) "Gotta go!" Back in about three hours, in case there are more questionz. (As if there wouldn't be any more questionz on one of Gunter's Custom Levelz! )
I sent one Grunt at a time into the RMMB area, Gauntletz to clear some safety Tilez and break everything he could possibly reach; then the next Grunt; then the last Grunt. Except for the Gauntletz Grunt at the beginning having to make a 'safe place', and at the end when it came time to move all three Gruntz below the Black Pyramidz (lowered) there was always plenty of places out of the central path of the RMMB. Once you get rid of the RMMB and release the second RMMB it is nothing but a 'horse race' to get your Gruntz on the other side before the RMMB raises those BPz.
I'm finelly at the silver time maze... and here I've got a problem... is there some kind of trick to nevigate the swordz and shildz through the silver time maze and avoid the gunhatz at the same time... please...
now I'm completely confused... I'm now with gauntletz, toobz and rockz...The gauntletz proceeds south through the 2 sets of rolling ballz. Breaks the cupcakez and steps on the yellow switch. Then on the black 1 switch and proceed west through the arrowz. Breaks the cupcakez; gets the coin and steps on the orange switch... the toobz goes across the water to stand on the blue switch. bootz goes into the center of the orange pyramidz.... so far so good... now... in the walkthrough is written - 'Move the gauntletz across the breakable bridge, back through the rolling balls and place him on the green switch across the water' - how is it possible... there is no way to go back... the arrowz of the rolling ballz area are pointing down...