"Gruntzy Gremez" is a 'snap' compared to Paul's "A World Of Sweetz", when it comes to a timed puzzle. Solving it without cheating is good practice for taking on the most complete Gruntz Level around (timer, multiple CoveredPowerUpz, walkthrough, and sneaky thingz) created by Paul. Good work!
As to the Secretz: a Secret Switch (?) is just south of the letter "R"; the Red Warp is triggered from the southern side of the King'z Fortress. (Perhapz you have a SAVE just before those placez? and can re-try in order to get a "PERFECT!"?)
It seemz that the job is just never complete. I just added in the link to display the CL map (thankz to Gaby for providing the image!), and (while checking that all the linkz work) discovered that there is no Statz Page image for this (my!) Custom Level. So after I complete the updating of my threadz, adding in the map imagez, I will have to re-play some CLz to capture a "PERFECT!" Statz Page image.
This is another Gruntz Custom Level without a Statz Page image ... Would someone please (re-)play this CL, and do a screen grab of the Statz Page showing a "PERFECT!" result? Send the JPEG attachment in e-mail with any other data to GooRoo@marinersmvp.com.
Post by swietymiki on Jun 22, 2019 14:30:37 GMT -8
Third map done in 8:50, somehow much better than the previous statz page.
This is the first of many small levels that GooRoo released during 2002. It's also his first level with a timer. Overall it's easy, basically fits the "Sandbox" category (first mentioned here) from the start. There is a lot of free space to move around, at the bottom even a bit too much. It also follows the same puzzle principle as Pitch 'N' Putt - you are given many more Toolz than you have Gruntz, so you need to leave some of them and pick up later in correct order to complete the level. Though in this case it's more about getting the "Perfect" score, as the Warpstone can be easily grabbed and taken to the king.
One of the reasons I decided to go through these levels is because there are so many "Medium" difficulties in a row that I was nearly certain some of these ratings are incorrect. I'll definitely do a separate Difficulty Assignment Improvement Project post to deal with these. "Medium" is clearly too high for this one. Only due to the timer I'd settle with an "Easy+", though personally I didn't have any problems with the time limit (it's mostly spent on collecting the coins). There are plenty of easily accessible checkpoints which can be unlocked as you exchange your Toolz. Speaking of the fort surroundings, I'm not quite sure what the idea with all the different Green and Checkpoint Pyramids was, as only one of these passages is required to reach the row of Cupcakes and gain access to the entire inner brick row. Also take a good look at this fort area and the Giant Cupcake platform above it. This exact arrangement will repeat in some other levels, which I find quite interesting. I think placing the Secret Teleporter Trigger in the same location is a bit too much though.
One more note about this level: the western coin platform unlocked by the Secret Switch appears to be inspired by the final secret in A World Of Sweetz - there are a few random holes appearing, trying to kill your Grunt.