I tried this CL several timez... it's very difficult without a walkthrough... what to do first... I'm confused ...there is a dilema... if I go trough the blue warp how can I trigger the red warp... if I send shovelz through the red warp I'll be missing him in the future
So much to do, so little time to do it! I began writing a walkthrough for this months ago, but the urgent preempted the important ... and I forgot about the walkthroughz I set out to do. I can tell you that Shovel does go through the Red Wormhole, though. But use that Shovel on every possible Hole you can reach before you trigger that Red Warp! This CL is sneaky, because there are opportunitiez to go far and wide using Shovel and Gauntletz, before giving those Toolz up for something else ... even Warpstonez!
At long last I have completed the walkthrough for this Custom Level. I discovered a couple of thingz that either did not make sense, or simply looked 'wrong', so fixed those thingz. They are very minor:
An 'EyeCandy' that should have been a 'BehindEyeCandy
Warp letterz "W" and "A" reached in the wrong order
King's Fortress background 'prettified'
The changez really do not affect the play of the puzzle, so the walkthrough will work with the original version; just swap "W" for "A" (and vice-versa) in the walkthrough comments.
The original post in this thread has been updated to provide the additional linkz for downloading the new version, viewing the walkthrough, and viewing an example "Statz page".
I have tried twice to download the WT, and I only get page one....or the intro, it seems...am I doing something incorrectly?
Probably not ... since the first page is an index to the entire walkthrough. Click on one of the linkz, such as "About", "Coinz", "Walkthrough", etc., and you will be taken to that page. This way, you do not see "Secretz" ... unless you really want to read about the Secretz. As in thingz like the Crumble Bridge in "Trick Or Treat" I will have screen printz with specific information on the solution, but for most thingz it will merely be textual cluez.
I have just uploaded the full HTML version of the walk-through for this Custom Level. If you tried to play this a long time ago, and gave up on it, I think you will find all of the answerz you could want in the new Document.
This one is somewhat similar to Broken Arrowz, with food (breakfast products) being the graphical theme. Despite being almost 3 times larger than the previously mentioned level, the gameplay time is barely longer. Large parts of the map are taken by the giant sugar cube area (which only uncovers coins and not puzzles) and the big electrical outlets area (in which for some reason most outlets are permanently turned off). There are Rolling Ballz going around the borders of the level but they don't serve much purpose other than activating one of the Secrets and potentially killing your Gruntz. Note that if you don't move your Gruntz from their starting positions and wait some time, they'll both get killed, so take care. It's pretty easy to beat this map just by remembering not to swap your Gauntletz for a Shovel.
You might notice some shenanigans with enemy Gruntz in different teams on the left side of the map. It doesn't seem to have an apparent purpose like it did in Jericho's Wallz (forgot to mention in that level the Gruntz in the middle simulate a siege), if the Club Gruntz are to be eliminated then why have they been added to the map in the first place? It can slow you down a bit, I guess.