Post by WalkingBear on Jul 30, 2004 2:36:09 GMT -8
There is a BOTS double switch near the fort. I have shovelz and the warpstone grunt there. I can finish the level as is, but I have missed 5, count them, 5 secrets! Where are they? I have redone the level 3 times, walked all over the place, and missed 5, count them, 5 secrets! Terrible!
I'm confused here... I'm at the point when exspringz get the warpstone and shovelz is following ... but as warpstone grunt is ahead how can shovelz fill more then one hole...there is room only for one grunt... and how do I get the toobz?
Boy, some of these warps are hard. I managed to get all the way to the stairs to the king when I realized that I missed two coins And that of course is two warps. The coins are on little islands to the east and south of the King. One of them has a blue toggle switch which I'm sure isn't necessary, and the other is in the inlet south of the king. Hints anyone??
A million games out there and I get stuck in a Gruntz game!
I'm very confuse from your last answer... I see only the 'W'... were are those ather letters... on the island that can be reached with the toobz are coinz ... and again that question... how do I get the toobz ? :-[ p.s the two black pyramidz are still up... where is the BOT that activates them
I'm very confuse from your last answer... I see only the 'W'... were are those ather letters
"A" is in the middle of the large Quicksand Pit on the western part of the map; "R" is on an island in the Water on the eastern part of the map; "P" is on a different island in the Water on the eastern part of the map.
... on the island that can be reached with the toobz are coinz ... and again that question... how do I get the toobz ? :-[
I don't remember. :-[
p.s the two black pyramidz are still up... where is the BOT that activates them
There are many Black Pyramidz ... which two, in which part of the map?
:-[ As I told you befor, I'm myopic and I do not see very well ... so, unless those letters are transparent or invisible - I got a defective CL... on my map there is only the 'W'... The pyramidz I'm intended to, are above the kings fort near the holez shovel filld... thank you for the effort and the time you put in answering our questionz...
Your comments cause me to wonder if you are truly playing "See Ya, On The Green!". All four warp letters are openly visible ... only the way to get to them is a puzzle. "See Ya, On The Green!" begins with a Grunt having to go through a Silver Pyramidz maze in the upper left-hand corner of the map. Does this sound like the Custom Level you are playing?
yes...everything is the same, but the letters... as I wrot before, I have only the letter 'W'... I don't understand what is wrong with the CL I have...how is it possible... I downloaded it from the forum like all of you.. it's a puzzel for itself...
This Custom Level had at least one major error in it, and has been modified, since it was made available from Paul's Gruntz Page. The modified version changed three Coinz into warp letters "A", "R" and "P". After posting this reply, I will edit the base post of this thread to include a link to download the modified version from my web host.
OK... now I collected all the warpletterz, except for the 'R'... where is that warp to get the toobz, the 'R' some coinz and the secret... and that annoying sponggun enemy (it was better the first time -without him)... and the two black pyramidz are still up... :-[
Post by WalkingBear on Sept 25, 2004 13:49:03 GMT -8
Yep, I agree, Gaby, where IS that secret? I am at the fort too...with shovelz and warpstone grunt...have walked all over the place (I don't think the two black pyramidz by the holez come down at all, Gaby) and STILL can't find the secret to those islands on the right....how 'bout you GooRoo, help us out please!
I have said it before, and I will no doubt say it again ... several timez:
Look for a Tile that serves no useful purpose ... a Tile hazardous to get to, or impossible to get to ... without help. In this case, it is impossible for the solver to move one of the solver's Gruntz to the Tile, but it is possible for the solver's Grunt to move an enemy Grunt to such a Tile.
Now think about the opportunities you have to move an enemy Grunt around ... sort of limitz the possibilitiez, doesn't it ... solver would need one of
to force any Grunt from one Tile to another. Is that hint enough?