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Post by oldone on Jan 22, 2006 20:09:21 GMT -8
My bed quilt gave me the idea. I'm hoping you'll have to think a little bit in order to solve it.
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Post by oldone on Jan 22, 2006 20:17:09 GMT -8
Need some help GooRoo. I put four BTS in holes. [Covered powerup, GAME_WWO_TRIGGER, smarts 225] and [TileTriggerSwitch, GAME_WWO_SWITCH] logics on them. I did the CalcCow for the switch logic. There are bridge tiles associated with them all. The game is telling me the switches are all bad. Do you have any idea why?
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Gaby
Retired Staff
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Post by Gaby on Jan 23, 2006 18:41:49 GMT -8
I got a similar problem - a GHS that does not lower all the pyramidz in connection but the GLE does approve it ... ...
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Post by oldone on Jan 23, 2006 19:30:25 GMT -8
Weeeelllllll, I found the problem. It was with my "CoveredPoweredup". Seems none of them would work! [Take note all you would-be designers out there. Spelling is ever so important.]
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Gaby
Retired Staff
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Post by Gaby on Jan 23, 2006 19:38:39 GMT -8
I don't think that a BTS cannot be in a hole/mount ... once you dig them out they are like any other BTSz
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Post by oldone on Jan 23, 2006 19:56:42 GMT -8
You are right. Now I'm off
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GooRoo
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Post by GooRoo on Jan 24, 2006 15:23:58 GMT -8
Weeeelllllll, I found the problem. It was with my "CoveredPoweredup". Seems none of them would work! [Take note all you would-be designers out there. Spelling is ever so important.] That is the main reason why I put the Gruntz Level Editor on-line ... because I was forever misspelling thingz. Even a small thing like capitalization (or lack of it) can cause your best planz to fail. (And the 'z' pluralz take a bit of getting used to, as in "Brickz" ... "Bricks" doesn't work. ) Edit: I frequently use "cut and paste" when beginning my CLz. That has saved me from problems such as (my frequent) "Tile Trigger" instead of "TileTrigger".
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Gaby
Retired Staff
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Post by Gaby on Jan 24, 2006 15:40:53 GMT -8
copy and paste has the same effect and keeps you alwayz on the safe side...
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Post by oldone on Jan 26, 2006 19:29:42 GMT -8
I'm getting closer to completion, but as this is a mixture of non-linear and linear I am confusing even myself. I'm sure most of you won't have any problems.
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Gaby
Retired Staff
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Post by Gaby on Jan 26, 2006 19:37:14 GMT -8
That's the beauty of the game when it makes the solver a little confused...
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Post by oldone on Jan 27, 2006 0:26:07 GMT -8
Finally, I thought I would never finish this one. (Who knows, maybe I still haven't!) I've sent it off for testing, and I will play it again at a more reasonable hour. Nighty night
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Post by oldone on Jan 28, 2006 14:39:31 GMT -8
Working until 2:30 in the a.m. is not a good thing for me. I found so many little errors (fortunately nothing fatal) that I've spent the whole day fixing them. I still have one problem. The game is not recognizing all my coins, and as far as I can tell, it's even miscounting them. I thought I had 250, the game said 252 and when I recounted I found 254. On the other hand it only recognized 242 of them. # # I know I didn't miss 10 coins. There were none showing, no more holes to dig and no rocks to break. I've also done calc cow on all the coins. None were in the negative. I'm going to do another recount, but if someone has had this problem or can tell me the easiest way to find them all, I'd really appreciate some advice. I have them numbered in the logics so it isn't difficult to find them, just very time consuming when you have to go through thousands of logics.
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Post by oldone on Jan 28, 2006 15:12:31 GMT -8
OK. I did miscount. There are 252 (I will remove two). Now why does the game miss ten of them. Is it just too many? If the game knows there are 252 and you pick them all up, shouldn't it count them? I know I picked them all up, I've double and triple checked. Final thought: There just happens to be 10 coins on crumble bridgez. Is it possible that it isn't counting those? Maybe the toobz isn't on the bridge long enough before it crumblez, although it doez make all those excited commentz!
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GooRoo
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Post by GooRoo on Jan 28, 2006 16:03:13 GMT -8
Prizez on Crumbling Bridge Tilez are generally not a problem ... but Toggling Bridge Tilez are definitely a problem! Generally, if the Grunt raisez the Coin (or whatever) above his head and makez some sort of remark, the Coin has been counted.
The game engine is fair, in that it givez extra time for the Grunt to proclaim his success, so the Crumbling Bridge Tile lastz longer than it does if you simply walk across it.
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Post by oldone on Jan 29, 2006 18:49:03 GMT -8
I think all the problemz have been taken care of. I've sent it off to GooRoo. Enjoy!
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Rik
Senior Gruntzer
Posts: 555
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Post by Rik on Feb 4, 2006 19:00:12 GMT -8
PatchworkGolf Excellent level - hard work and hard thinking but got the perfect and the other level are good too NeanderthalGruntz thanks all
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Post by oldone on Feb 4, 2006 19:06:30 GMT -8
Thank you, Yourin, I appreciate the compliment. Gaby says "Thankz" also.
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Gaby
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Post by Gaby on Feb 5, 2006 15:45:57 GMT -8
got the PERFECT... thank you for a nice story and the beautiful graphicz concept...
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Post by WalkingBear on Feb 9, 2006 1:01:12 GMT -8
Wow, I FINALLY got the PERFECT! in only 114:45, after DAYZ of starting and restarting because I forgot a rock, or a switch...or a myriad of other bothersome troublez...geez! And the golf ball maze---holey moley! But perseverance has paid off......whew! Congrats, oldone, you got me this time!
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Post by oldone on Feb 9, 2006 13:20:15 GMT -8
I'm so glad you got it, Fishingbear. I'm afraid I'm beginning to think like a . . . I don't know what, but not like I did a year ago.
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