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Post by TurkeySandwich on Sept 18, 2005 16:23:46 GMT -8
I have found some amazing things hidden in the Gruntz game! 1. Extra King Logic: | Warlord | Image: | WAPWORLDONLY_TRIGGER | Score: | Color of King |
2. Easier Timebombz Logic: | TimeBomb | Image: | WAPWORLDONLY_TRIGGER or GAME_TIMEBOMB |
3. Haven't figured out yet... Logic: | TileTriggerTransition | Logic: | Boomerang |
More Soon.
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Post by TurkeySandwich on Sept 23, 2005 13:07:58 GMT -8
I have more logics I highly doubt will ever have a purpose. They may only have done anything in beta testing or would've been explained in later versionz. Logic: | TileExclusiveTriggerSwitch(Logic) | | DoNothing |
Something that works is FrontCandy and FrontCandyAni! Everybody knows how regular EyeCandyz work, so no more explanationz are needed. They are exactly the same as far as I know.
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Gamer
Retired Moderator
Posts: 331
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Post by Gamer on Sept 24, 2005 7:36:51 GMT -8
They also may be used by the game internally.
Also keep in mind the Gruntz Engine for things like this shares itself with other games, so there may be logics in this game that have a meaning in other games. For example"DoNothing" was the EyeCandy equivalent in Claw.
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Post by TurkeySandwich on Sept 24, 2005 8:37:54 GMT -8
Actually, the Warlord Logic could be used as an inspiration for future custom levelz. Imagine the possibilities.
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Mandew
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Post by Mandew on Oct 29, 2006 16:20:07 GMT -8
What Boomerang logic doez?
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BattlezM
Moderator
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Post by BattlezM on Oct 29, 2006 18:26:30 GMT -8
For me all the TileTriggerTransition logic does is act just like an eyecandy. Do you have any clue what it might do TurkeySandwich?
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Mandew
Designer
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Post by Mandew on Oct 30, 2006 2:29:27 GMT -8
Well, BattlezM, you could use a LOT of logic as an EyeCandy. Take TileTrigger, for exemple... If you put TileTrigger on a Pyramid, and choose any other thing then "GAME_WAPWORLDONLY_TRIGGER", like "LEVEL_TREE1", you will see the selected image, and the pyramid would still work whit the associeted switch.
But there'z some logic that I wouldn't recommed at all to use any other Image then supposed, like InGameIcon. There'z also logic that I suspect the Image to disappear when the logic has been used, like CoveredPowerup, for instance.
But the advantage of using Proper Image for logicz, is that you can reconnize everything in the level... that'z why there is 5 (or 6) WAPWORLDONLY imagez, because you can know what is a Switch logic in the level, when the switch is covered by a Rock, for exemple.
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Post by TurkeySandwich on Oct 31, 2006 13:35:27 GMT -8
As Gamer and I said, most of these are used internally in the game, probably automaticly generated for short periods of time. Warlord and Timebomb are the only working ones.
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Mandew
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Post by Mandew on Nov 6, 2006 5:11:18 GMT -8
Something that works is FrontCandy and FrontCandyAni! Everybody knows how regular EyeCandyz work, so no more explanationz are needed. They are exactly the same as far as I know. I don't really think so. EyeCandiez take account of the Z-coord. That mean when a grunt Pass behind it, we will see it behind the EyeCandy... And if it pass in front, we will see him before the EyeCandy... Well, depending of the Z-coord. I think FrontCandy don't take account of the Z-Coord, and a Grunt will alwayz pass behind.
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Mandew
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Post by Mandew on Nov 11, 2006 5:35:43 GMT -8
Sorry for the Double post but I have to say that the TurkeySandwich'z Discovery about FrontCandiez is Quite an amazing one for me. It's useful when you want to do an collage of EyeCandiez, and you want some to be particulary in front.
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Post by swietymiki on May 4, 2018 5:18:35 GMT -8
What's interesting is how these logics were discovered in the first place. Some were apparently used in the Standard Levels, but the others... Something useful could still be discovered, just that we don't know how to search.
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GooRoo
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Post by GooRoo on May 4, 2018 8:03:24 GMT -8
What's interesting is how these logics were discovered in the first place. Some were apparently used in the Standard Levels, but the others... Something useful could still be discovered, just that we don't know how to search. It would have helped to have enough information to create Gruntz Level Editor Manual entries. Perhaps someone has the time to figure out how to enter these Logic Objects into a map and display their use in a sample WWD?
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