Post by Mandew on Nov 26, 2006 9:49:33 GMT -8
Every Designerz knowz how TileTrigger and TileTriggerSwitche Logics work. But excluding That the TileTriggerSwitch trigger the TileTrigger for the tile to triggered, there's more to know about it!
First, any Switch tiles can control any Pyramid, arrow or bridge. And it is the User value of the Switch tile that determine most of the thingz, mostly how the TileTrigger is controlled.
A example every one knowz is the Difference between Toggle Swithes and Hold Switches. That is Determined only by the User Value of the Switch Tile.
Yet every User Value haves a difference on Switches, but they also play a vital role on Pyramid Tiles... Well, vital is a little exagerate, but it is noneless important for the Graphics, because it determine in which tile it will be triggered, and which Tile Transition Effect Image it will use in the Transition.
What is a Tile Transition Effect Image? It is an Image to give a Transition effect between two tiles (where the name TTEI comes from). Want a proof of its existance? Look in the Image Set list (in any logic's Edit Object Dialog Box) for:
GAME_ORANGEPYRAMID
GAME_REDPYRAMID
LEVEL_WATERBRIDGE
LEVEL_DEATHBRIDGE
etc.
But now let's come back to the Switch Tilez. They have no TTEI, because they go directly from one tile to another (they changes to another tile only if something stepping on it, anywayz).
The user value of the Switch tile will determine other thingz, like the use of the Point and Damage field for timed Piramidz, TileSecretTrigger, or even Bridgez and Arrowz if you want (at your own risk )!
The only Switchez that use such valuez are SecretSwitchez and Silver Timed Switchez, but even there are differencez between the two of them, like the fact that Secret Switchez can be pressed only once, and that the Secret Switch has a different sound file activated when you press it. I'll have you know that "SecretSwitch can control TileSecretTrigger" doesn't apply, because any switch can control them (but, again, use it at your own risk).
First, any Switch tiles can control any Pyramid, arrow or bridge. And it is the User value of the Switch tile that determine most of the thingz, mostly how the TileTrigger is controlled.
A example every one knowz is the Difference between Toggle Swithes and Hold Switches. That is Determined only by the User Value of the Switch Tile.
Yet every User Value haves a difference on Switches, but they also play a vital role on Pyramid Tiles... Well, vital is a little exagerate, but it is noneless important for the Graphics, because it determine in which tile it will be triggered, and which Tile Transition Effect Image it will use in the Transition.
What is a Tile Transition Effect Image? It is an Image to give a Transition effect between two tiles (where the name TTEI comes from). Want a proof of its existance? Look in the Image Set list (in any logic's Edit Object Dialog Box) for:
GAME_ORANGEPYRAMID
GAME_REDPYRAMID
LEVEL_WATERBRIDGE
LEVEL_DEATHBRIDGE
etc.
But now let's come back to the Switch Tilez. They have no TTEI, because they go directly from one tile to another (they changes to another tile only if something stepping on it, anywayz).
The user value of the Switch tile will determine other thingz, like the use of the Point and Damage field for timed Piramidz, TileSecretTrigger, or even Bridgez and Arrowz if you want (at your own risk )!
The only Switchez that use such valuez are SecretSwitchez and Silver Timed Switchez, but even there are differencez between the two of them, like the fact that Secret Switchez can be pressed only once, and that the Secret Switch has a different sound file activated when you press it. I'll have you know that "SecretSwitch can control TileSecretTrigger" doesn't apply, because any switch can control them (but, again, use it at your own risk).