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Post by SwordGrunt on Oct 17, 2007 12:54:20 GMT -8
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powerfulmind
Designer
That Puddle... It tastes...like...ME!
Posts: 173
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Post by powerfulmind on Jun 27, 2015 1:47:33 GMT -8
Maybe simply set him to move 2 tilez in all directionz? I think the reason is not about the OSz - just look, for example, at the Goober in World 2 Level 1 " Spyz like us" (on the north, see the map). He movez 1 tile in all directionz, but he never moves diagonally! But, if this is the closed place (for example, the corner, the Grunt can move only up or right), he will still go there, he will never touch the corner you are interested in. There is also one more aspect about our Goober Grunt: he always, like your AI, walks on the same 2 tilez! You can still let him move 1 tile in all directionz (aka wander by one tile), but move the GruntStartingPoint on the activated OS. Maybe he will go one time to the empty tile on upper-right corner. Also I think, the AIz are avoiding the unpressed Switchez for every prize! Even for this reason, your Grunt doesn't want to go diagonally up and right.
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Post by Perfect Grunt on Jul 8, 2015 0:16:19 GMT -8
I think they could be programmed to avoid stuff like switchez, spikez, holez, wormholez and maybe also arrowz. All of that could cause level design trouble!
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