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Post by ILoveGruntz on Mar 24, 2006 14:32:17 GMT -8
The level is finished. Now I just need to test it completely... But that may take some time, so be patient. I am going to release it as soon as I am sure that there is no fatal errors in the level.
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Post by ILoveGruntz on Mar 24, 2006 14:12:59 GMT -8
It IS too hard...
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Post by ILoveGruntz on Mar 23, 2006 23:02:07 GMT -8
I hope that you are looking forward to this one. I have already made puzzles so hard that I am fearing the day that I am going to do the final test.
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Post by ILoveGruntz on Mar 18, 2006 13:39:41 GMT -8
THIS IS A TOUGH LEVEL. As the name tells you, it is stuffed with spotlights, even in the arrow-puzzles. Those who liked my previous CL's will love this one. Look out for the giant slot machine - it may be usefull...
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Post by ILoveGruntz on Mar 2, 2006 7:54:22 GMT -8
oh, I see, I was playing in the original version. So that is why i couldn't get the coin.
But i still can't see which puzzle you talk about that is so hard. If it is the one i think it is i know how to time it.
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Post by ILoveGruntz on Mar 1, 2006 11:21:25 GMT -8
I can't get that coin in the pool either. If Gaby got a perfect, am i then doing somthing wrong???
By the way, which one of the 8-ball puzzles are you talking about. I passed bouth the two first the 2nd or 3rd time i tried.
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Zone 1
Apr 2, 2008 2:24:57 GMT -8
Post by ILoveGruntz on Apr 2, 2008 2:24:57 GMT -8
Great - now try Zone2
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Zone 1
Apr 1, 2008 23:06:12 GMT -8
Post by ILoveGruntz on Apr 1, 2008 23:06:12 GMT -8
There is a path to that coin...
It may be difficult to see, but it is there.
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Zone 1
Mar 1, 2008 4:07:39 GMT -8
Post by ILoveGruntz on Mar 1, 2008 4:07:39 GMT -8
The correct route is actually quite simple, but my advice is to simply observe the UFO'z for a while, and sooner or later you see the pattern.
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Zone 1
Feb 29, 2008 5:09:23 GMT -8
Post by ILoveGruntz on Feb 29, 2008 5:09:23 GMT -8
I loved designing that puzzle The row of SPS'z have no other effect on the further progress, they are only meant to help you distract the gunhat grunt. Try to pause the game a little before you reach the point where the SP'z stop working. Then consider at your options (hint: look to the north)
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Zone 1
Feb 27, 2008 4:56:18 GMT -8
Post by ILoveGruntz on Feb 27, 2008 4:56:18 GMT -8
Nope, no shortcut. You have to get out fast, but as the way out is obvious, i can only advise you to try and tackle the UFO'z in a more risky way. You will need to be on the move with springz nearly constantly (I think you have got about 10 sec for delays and stops), to get out of there. If everything else fails, you should try to wait and let the UFO'z rearrange before you press the button.
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Zone 1
Feb 25, 2008 13:18:53 GMT -8
Post by ILoveGruntz on Feb 25, 2008 13:18:53 GMT -8
That post confused me for a while... A shovel? in area 1? Then I realized that you may have meant area 7. Yes, the holez in that area does not give any coins for digging/filling them - but can you finish the area without digging them?
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Zone 1
Dec 18, 2007 7:52:17 GMT -8
Post by ILoveGruntz on Dec 18, 2007 7:52:17 GMT -8
Now lets see, you have got to get rid of that black brick... Obviously, as gauntletz are needed to clear the crystals (timebombz need more space), that grunt have to go there - but what can timebombz do? Access from the top is impossible - no matter what you do, there will always be a pyramid blocking the way. From the right would be possible, if you had spongegunz there - which you haven't. So that leaves the path from the left - which I understand you have tried - but look ahead, is timebombz really necessary?
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Zone 1
Dec 14, 2007 3:13:33 GMT -8
Post by ILoveGruntz on Dec 14, 2007 3:13:33 GMT -8
Well if you don't activate them (and use them correctly) you will end up having to use a LOT of time at the end of the area... (a swordgrunt is killing if you only have 10 hp)
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Zone 1
Dec 10, 2007 5:49:14 GMT -8
Post by ILoveGruntz on Dec 10, 2007 5:49:14 GMT -8
For black pyramidz - see BattlezM latest post... I guess i have to tell you that you should start by taking those silver switchez from right to left... then stop and watch
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Zone 1
Dec 5, 2007 4:48:52 GMT -8
Post by ILoveGruntz on Dec 5, 2007 4:48:52 GMT -8
A good way of doing this kind of puzzle is to try every single switch to see what it does as the first thing... for these switchez there is a hint - how come they are all on a row? The black switch could be a problem... Do you see any black pyramids nearby?
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Zone 1
Nov 23, 2007 3:28:40 GMT -8
Post by ILoveGruntz on Nov 23, 2007 3:28:40 GMT -8
The difficulty in area 8 isn't really to use the correct toolz, but to use the correct switchez... A switch may open the path for you, but then it will block your progress later on - many swithez needs to be pressed several times in this area.
In area 9 - did you see the tool thief?
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Zone 1
Nov 22, 2007 3:46:49 GMT -8
Post by ILoveGruntz on Nov 22, 2007 3:46:49 GMT -8
At first I didn't quite get your problem, but then I remembered the trap I made at each switch.
When going right: The silver switch is your way out - watch carefully what happens when it is pressed, or rather what don't happen when it is not pressed (easier to see). Then you will know where the exit is...
When going up: nowhere out - yet.
When going down: You probably have guessed that another switch is needed first...
BTW when asking about the area you are having trouble with, I would appreciate if called them area 1 - 9, arranged like this:
1 2 3 4 5 6 7 8 9
Meaning that twiggy'z problem is in area 4.
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Zone 1
Nov 21, 2007 13:39:09 GMT -8
Post by ILoveGruntz on Nov 21, 2007 13:39:09 GMT -8
Seems like I was wrong... people have tried it. Thanks for the replies, It seems as if you have enjoyed playing this CL as much as I enjoyed making it (some of those parts were EXACTLY as fun to make as they looked ) And I think SwordGrunt is right - either people are afraid to ask, or they simply forgets Please ask if there is anything, Ill be glad to help. PS: I might soon start on Zone 2...
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Zone 1
Nov 21, 2007 3:48:58 GMT -8
Post by ILoveGruntz on Nov 21, 2007 3:48:58 GMT -8
Seems like very few have tried this CL, and that is a petty as lots of hard work have been spent on it I can only assume that the "frustrating" difficulty is scaring everyone away (yes i DO remember what happened with "Karaoke bar"), but don't worry, this CL is not "frustrating" in the way you think. When you play this CL and get stuck, you wont be thinking to yourself "WHY can't I get that stupid timing right after the the XXXXth time, ill send the designer some hate mail", because that kind of puzzles are simply left out. Instead I have made puzzlez that force you to think hard about what you are doing, because if you don't - you fail. There are tightly timed puzzlez, but they can also be solved by doing the little bit extra thinking, all of them are filled with safe tiles with relative short distance. What I'm trying to say is that i get disappointed when no one seems to at least try my CL, but give up when they see the difficulty level, and i know that most players would like the challenge.
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