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BattlezM
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Post by BattlezM on Sept 16, 2006 11:05:35 GMT -8
The download doesn't work . Did you get my message about posting on the GLE ? I'm alwayz a big fan of battlez and am alwayz eager to get another one .
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GooRoo
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Post by GooRoo on Sept 16, 2006 12:22:55 GMT -8
The download doesn't work . I have not released it yet ... I just completed testing a Questz CL called "KingOfTheHill". I will release the Quest (tested) and the Battle (untested) to Gruntz Fanz after lunch. I received the PM, and updating the GLE is one of the taskz on my "to-do" list ... but it is not a "front burner" task.
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BattlezM
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Post by BattlezM on Sept 16, 2006 15:14:33 GMT -8
While playing this level (it'z a good one! but not for the AI ) I found an error, the red hold switch for the north western fort has an incorrect rect value and needz the calcow id button pressed .
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BattlezM
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Post by BattlezM on Sept 17, 2006 11:38:03 GMT -8
Alright, I tested this battle from the lower left fort and won . The only changez I made were with the 2 switchez that didn't work properly. This level is ready for release (I think).
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GooRoo
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Post by GooRoo on Sept 27, 2006 15:53:49 GMT -8
Alright, I tested this battle from the lower left fort and won . The only changez I made were with the 2 switchez that didn't work properly. This level is ready for release (I think). Would you please post the coordinates of the changez you made, and what the changez were so I may duplicate them? That way (when I am again able to access the web host) I can upload the corrected version for download.
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BattlezM
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Post by BattlezM on Sept 27, 2006 18:27:53 GMT -8
The switch changez I made were: Blue hold switch (22,7), wrong rect value Red hold switch (32,11), wrong rect value and needz to have calcowID button pressed. P.S. while doing another test run, I tried conquering the lower left fort, but I couldn't figure out how to make the pyramid (tile coordinatez (17,26)) in front of the fort go down (a little help Neavea?). Also I'm not sure if the 3 switchez along the western border work properly .
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GooRoo
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Post by GooRoo on Sept 28, 2006 6:18:06 GMT -8
The switch changez I made were: Blue hold switch (22,7), wrong rect value Switchez need no Rects: valuez ... and that one had none. There is a RHS at 33,11 with an incorrect ID ... and the Red Pyramid I found with logic attached had nothing like the ID # in the Rects: field. The Silver Pyramid Rects: field value indicatez a Silver Timer Switch should be next to the Blue Switch at 14,29 (15,29 s.b. a STS). It seemz there are several flawz in this map that need to be fixed before it is ready to be released.
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BattlezM
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Post by BattlezM on Sept 28, 2006 16:39:50 GMT -8
For the blue switch, I meant the tiletrigger needz a rect value (you'll see the one imputed is wrong). For my version, tile (33,11) is a bridge transaction tile .
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Post by SwordGrunt on Apr 5, 2007 9:27:08 GMT -8
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BattlezM
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Post by BattlezM on Apr 6, 2007 20:03:16 GMT -8
Where was that wormhole?
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Post by SwordGrunt on Apr 7, 2007 17:16:21 GMT -8
Four green wormholez at the same place. They may teleport the Grunt to the fort of it's direction! (The SW teleporter teleportz to the front of my forth[that was SW fort!]).
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BattlezM
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Post by BattlezM on Apr 7, 2007 18:28:07 GMT -8
When I get the level again I'll check it out.
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frikzoogoo
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Post by frikzoogoo on Dec 13, 2007 0:43:22 GMT -8
sorry, it doesn't want to download for me. Does this mean you're still working on it?
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GooRoo
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Post by GooRoo on Dec 13, 2007 7:50:27 GMT -8
sorry, it doesn't want to download for me. Does this mean you're still working on it? I am sorry about that ... when I found the new web host, I separated the Battlez from the Questz ... and only changed the web site address, not the folder name. It is now fixed, so you should be able to download it.
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