BattlezM
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Is my hat too big?
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Post by BattlezM on Apr 12, 2007 20:55:07 GMT -8
This battle beginz with 7 gruntz. Two with gunhatz are trapped in the fort to act as a defense, they may be reached by breaking through the brickz. The fortz have numerous vantage pointz, inside and outside. The areaz near the cornerz include may prizez, inculding toyz, powerupz, and some strong toolz. Side pathz also include a number of hidden toolz. The cursez in this level can be minor and strong. The minor cursez are quickly reached, while the stronger onez call for a sacrifice. Powerupz of all sortz may be found, minor powerupz may be found close to the fortz.
Also, there's one fake coin.
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Post by SwordGrunt on Apr 13, 2007 7:50:15 GMT -8
Lookz a good level, I think the gunhat guardz are something good. And the player startz with 7 gruntz! Strong defense! Strong cursez you mean the colorz and the sh ak e? I think they're the most powerful cursez(I'd never seen the otherz do something ).
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BattlezM
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Is my hat too big?
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Post by BattlezM on Apr 13, 2007 14:26:21 GMT -8
The most powerful cursez are the shake and the minicam. The minicam will make your screen size really tiny, making it difficult to spot oncoming attackerz. Random colorz is quite insignificant, you can tell which gruntz are your because they won't tell you off when you click them. As for the screen shake, it effectively makez moving around extremely difficult and even giving a grunt a tool is a challenge. The dark screen blotz out all the tilez and eycandy, making it impossible to navigate in a high hazard area.
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Post by SwordGrunt on Apr 13, 2007 19:06:59 GMT -8
As for the screen shake, it effectively makez moving around extremely difficult and even giving a grunt a tool is a challenge. If we click on the minimap and hold the click, the screen will stop shaking. But if we move the cursor to get a Grunt, the screen becomez "mad" again...
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BattlezM
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Is my hat too big?
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Post by BattlezM on Apr 13, 2007 19:47:56 GMT -8
Very interesting. This is probably because the game programz the square on the mini map to move around. When you hold down the button, you control the screen and the game can't, thus stopping the shake. When you release, you lose control of the screen and the game resumez shaking it. Great discovery. I'll put this in the GLE.
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Post by SwordGrunt on Apr 14, 2007 20:17:17 GMT -8
The screen will also stop shaking while the player placez the cursor to the very NW,NE,SW and SE borderz of the map. It must be the maximum border; even the smallest distance will make diference. I don't know the reason to this happen. About all cursez: It does not mean what thing happenz; the minimap will alwayz stay the same. Cursez use in Questz: if you got a curse in questz(or cheat to active one), the startup music will play forever, until you exit the stage! (I like this effect...cuz I like the startup musicz!) Edit: In truth, this only happen if your grunt getz the curse before the startup music endz.
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BattlezM
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Is my hat too big?
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Post by BattlezM on Apr 26, 2007 15:36:41 GMT -8
Respawning powerupz in questz are not too useful, they can make a puzzle overly easy.
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Post by SwordGrunt on Apr 26, 2007 15:45:42 GMT -8
In Battlez I mean I had found this with Battlez CL 'RockyWarz'(testing of course) But for the questz, then it dependz; instead of placing more than one of the same item(powerup is questz), place a respawning one. Onez that workz here are invisibility and superspeed. tHE otherz involve health, so it's not recomended to use respawning invulnerability or reactive armor powerupz. Conversion would work very bad respawning. Everything dependz of the level and of the puzzle contaning powerupz(cursez maybe! ) ----------------------------- ------------------------------------ For the cursez in questz, the only that might work is colorz, the otherz won't affect the player. Color the enemiez to do not know which kind they are(defenderz, chaserz etc) and defeat at least two would be a good situation. (there would be a RB rolling and you should defeat the enemiez before the curse endz, otherwise the RB will block the path. :')
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GooRoo
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Post by GooRoo on Jun 23, 2007 10:33:45 GMT -8
I would like to have someone who enjoyz Battlez (other than the Designer to do the BETA testing on this Gruntz Battle puzzle. (I do not enjoy Battlez at all.) Contact the Designer for the puzzle, or just ask me (GooRoo) to send it to you.
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Post by SwordGrunt on Jul 1, 2007 12:34:33 GMT -8
The level is ready for release, except for a fatal flaw: There are 2 FortressFlagz with wrong Smarts valuez (Of course it'z not fatal). If you didn't understand the joke, the level is reeady for release.
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GooRoo
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Post by GooRoo on Jul 1, 2007 15:43:54 GMT -8
The level is ready for release, except for a fatal flaw: There are 2 FortressFlagz with wrong Smarts valuez (Of course it'z not fatal). If you didn't understand the joke, the level is reeady for release. You should provide the Designer (or me) with the X,Y coordinatez of the incorrect Objectz so they may be corrected, and the Gruntz Battle sent out. Due to my e-mail problem (read about it elsewhere), it may be Thursday before I am able to distribute Custom Levelz to the Gruntz Fanz.
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BattlezM
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Is my hat too big?
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Post by BattlezM on Jul 1, 2007 16:00:58 GMT -8
You should provide the Designer (or me) with the X,Y coordinatez of the incorrect Objectz so they may be corrected, and the Gruntz Battle sent out. Due to my e-mail problem (read about it elsewhere), it may be Thursday before I am able to distribute Custom Levelz to the Gruntz Fanz. I fixed this problem already. Should I try sending it to you?
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GooRoo
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Post by GooRoo on Jul 1, 2007 21:01:47 GMT -8
Go ahead and send it to me. I will try to send it out, but until Verizon removez me from their black list, I likely will not be successful in distributing anything.
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Theo
Designer
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Post by Theo on Nov 29, 2007 11:43:09 GMT -8
A great level! Must have taken you days to create it! Great job! Only one bug: The enemy's two starter gunhatz gruntz will very soon get gauntletz, breaking themselves from the brickz.
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BattlezM
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Is my hat too big?
Posts: 1,308
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Post by BattlezM on Nov 29, 2007 17:08:50 GMT -8
Thankz! I got layout ideaz for this one really quickly, so it took me about under a week! The bug layz in the AI'z need to make a grunt go to a waypoint, so it has the grunt break out as fast as possible.
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Theo
Designer
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Post by Theo on Nov 29, 2007 23:58:20 GMT -8
Just a question: Why don't we see our own brickz?
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GooRoo
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Post by GooRoo on Nov 30, 2007 6:09:57 GMT -8
Just a question: Why don't we see our own brickz? The solver cannot see the true nature of (any!) Brickz unless the Designer filled in the "Rects:" valuez with '1' (true) for the different team numberz. It workz exactly like Questz that way ... the Brickz logic specifiez whether the player may see the true color of the Brick, or not.
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MMM
Designer
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Post by MMM on Mar 2, 2019 11:26:48 GMT -8
At first glance, it seems like a horrendously long battle, but it just so happens to turn out that it's completely cheesable by wings, which is how we managed to (somehow) complete the battle in less than 3 hours. But after that's fixed... it's simply horrendously long, and there's no saying how long battlez between serious playerz would last then. The "discoveriez" and red switch use are both interesting enough, although the powerupz could maybe use being a little bit shorter as well.
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swietymiki
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Post by swietymiki on Mar 2, 2019 11:38:53 GMT -8
The map's not fully balanced, as each player gets a different ranged weapon at the start (compare a pink gun to a welder's kit) and has access to different corner sections, which contain plenty of weapons and powerups for players willing to send their brick breakers there. Sadly, as MMM mentioned, why bother playing the game when you can just send 2 Wingz Gruntz through the center (with no way to stop them as a defender) and capture the enemy fort in a matter of seconds. Even if you don't get one from the Gruntz Machine, they can be found laying around.
On another note, the map has large enclosed areas (separated by EyeCandies) that your Gruntz can get teleported into by a random wand or spell but will not be able to get out. I'd avoid such things when designing Battlez.
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Theo
Designer
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Post by Theo on Mar 4, 2019 4:02:54 GMT -8
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