BattlezM
Moderator
Is my hat too big?
Posts: 1,308
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Post by BattlezM on Jul 24, 2006 11:10:09 GMT -8
This is a battle level based on the dark map curse. May I please get some feedback on this level?
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Post by alexandgruntz on Jul 25, 2006 21:12:16 GMT -8
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BattlezM
Moderator
Is my hat too big?
Posts: 1,308
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Post by BattlezM on Jul 27, 2006 8:59:15 GMT -8
I have a feeling that you just surrounded the enemiez' creation pointz and slaughtered anything that came down . Well, there is no battle level in which enemiez are too tough in, especially this one. But, it does introduce a new concept in battlez.
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Post by alexandgruntz on Jul 27, 2006 11:38:48 GMT -8
No, just kept Gruntz on my flashing padz, picking up cursez as they reappeared.
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BattlezM
Moderator
Is my hat too big?
Posts: 1,308
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Post by BattlezM on Jul 27, 2006 13:02:29 GMT -8
No, just kept Gruntz on my flashing padz, picking up cursez as they reappeared. The curse does reappear every 30 secondz . It keepz the map in almost constant darkness, hence the name of this level. over 100 cursez is nothing. I made a level where the curse reappears every second! I think I got well over 500 cursez.
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GooRoo
Administrator
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I luv Gruntz!
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Display Name: GooRoo
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Post by GooRoo on Aug 13, 2006 13:33:38 GMT -8
I alwayz thought that a Battlez Level should be symmetrical ... in all wayz, in order to be fair to each participant. With Teleporter Brickz (topmost) surrounding one Fortress, Gold Brickz (topmost) surrounding another Fortress, Gold Brickz (bottommost) surrounding another Fortress and Gauntlet-breaker Red Brickz (bottommost) surrounding the last Fortress, the conditionz are not equal for all playerz.
In the northwest corner, when Gauntletz breakz a Brick, he getz sent to some random location ... with a dark screen, that is a severe handicap.
In the northeast and southwest cornerz, TimeBombz are required to break through ... the player is handicapped by having to wait for TimeBombz to drop out of the GruntzMachine.
In the southeast corner, the solver has the easiest time, because all that happenz there is that the Gauntletz are broken, and the solver just has to wait for either Gauntletz or TimeBombz to come out of the GruntzMachine, or Gauntletz to re-spawn.
For all four playerz, a SuicideBomber can break through a single layer of Brickz, allowing a Gauntletz Grunt to finish the job.
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BattlezM
Moderator
Is my hat too big?
Posts: 1,308
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Post by BattlezM on Aug 13, 2006 15:55:18 GMT -8
I think you're getting something wrong . When you begin a battle level brickz are randomly shuffled around in typez, if you play the level you will see that it is not needed to have timebombz to conquer the fortz. For the grunt that is teleported to a random lacation, this is a small map and there are no really hazardz (except RMMBz, which are quite slow) .
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GooRoo
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I luv Gruntz!
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Display Name: GooRoo
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Post by GooRoo on Oct 30, 2017 9:47:40 GMT -8
This download link has expired, and I was unable to fill in the lost information. Can this be re-sent to me as a PM attachment, please?
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MMM
Designer
Posts: 43
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Post by MMM on Mar 31, 2018 13:51:01 GMT -8
Here's a working statz screen. It's a pretty straightforward battle for the most part but not being able to see well gives the AI a much needed advantage. Little would I know while I was too busy with conquering the other human player that an AI was playing around in my fort and snatched the win. The powerups seem almost a little too readily available for what they do, but I think it's a great map otherwise.
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GooRoo
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I luv Gruntz!
Posts: 7,467
Display Name: GooRoo
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Post by GooRoo on Apr 7, 2018 11:32:08 GMT -8
I do not have a folder for this Battle (yet), so I need to do a little more work before I can update the Announcement.
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