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Post by SpaceGoo on Jun 23, 2008 7:14:15 GMT -8
The "Siege King" entered his 'Casino Lair' with only one thing on his mind: to report to his boss at the other end of the Casino and blow up and trick all in his way. But he had lost his Timebombz and needed to find them. He would have to use all of of Timebomb skillz and dodge opponent Timebomberz to reach his boss for his next mission. But at the end, there is an army of 15 Bomberz and Timebomberz waiting for him! You must get to your Boss and report to him with no injuriez!
If anyone likes this one, I'll start making a sequel for it called, 'LetsDoTheTimebombAgain!'.
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GooRoo
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Post by GooRoo on Jun 30, 2008 22:39:40 GMT -8
This one is being released unverified (by me), and I continue to rate it as "Frustrating". The reason? The solver has to establish three different enemy TimeBomber Gruntz on three Purple Multi-Grunt Switchez with a single Tile between them in order to move out of the second area and into the third one. Those enemy Gruntz all move randomly when they light a Bomb, and usually blow themselvez (or each other) up ... leaving the solver with too few Gruntz to stand on the Switchez. After about twenty attemptz (with the aid of four Beach Ballz!) I gave up. (Remember, I only have one SAVE slot to work with, so even if I managed to get past the Purple Pyramidz lowered to z, I died immediately after making it through once(!) and had not SAVEd. So I gave up after several more unsuccessful effortz.)
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Post by ILoveGruntz on Jul 1, 2008 7:03:03 GMT -8
This CL isn't frustrating. The part with the 3 timebomberz and the switchez are easy. Each timebomber can only see 2 tilez away. Kill the first timebomber (he is of no use, and he can be a real pain if you don't ), use toyboxez to move the Beachballz around and keep out of sight most of the time, and there should be no trouble. I would rate this hard, or maybe even medium. The only trouble is that I can't find the last coin.
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Post by SpaceGoo on Jul 1, 2008 7:39:19 GMT -8
This CL isn't frustrating. The part with the 3 timebomberz and the switchez are easy. Each timebomber can only see 2 tilez away. Kill the first timebomber (he is of no use, and he can be a real pain if you don't ), use toyboxez to move the Beachballz around and keep out of sight most of the time, and there should be no trouble. I would rate this hard, or maybe even medium. Finally someone who agreez with me! I did it this morning and also had no problem. I don't know how many tries it took you, ILoveGruntz, but it only took me three tries, not thirty. Just kill the Timebomber near the Gold Brickz that way you don't have to deal with four TBMR'z. And since you have a 4th BeachBall, you can get a Grunt on the Switch, and if the ToyTime runs out, you still have an extra. Check your PM box.
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Post by Gaby on Jul 6, 2008 18:59:47 GMT -8
tight timing is alwayz frustrating, no matter how old you are and/or your motor abilityz... try playing with your non-dominant hand and see the difficultyz and/or try putting a veil of muslin on your eyez and you'll know what frustration feels like ...
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Post by WalkingBear on Jul 27, 2008 3:59:50 GMT -8
Well, I made it through that tricky spot...had to replay it several timez until I figured out what was required...I am a little slow....and now I am trapped by four green swordz!!!! Before I can even put a bomb down, I have been killed....so, before I get too frustrated here....what am I supposed to accomplish here?
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Post by GooRoo on Jul 27, 2008 5:59:57 GMT -8
This small map puzzle is one that certainly needz a walk-through to aid prospective solverz.
Any puzzle that dependz on the solver managing to solve when almost every action is random is ... frustrating! Wingz required to blow enemy Gruntz to a certain place; getting enemy TimeBomb Gruntz to blow thingz up for you ... without blowing themselvez up; getting "Hit & Run" Gruntz (regardless of weapon) to step on a Switch the solver's Grunt(z) cannot reach ... once(!) ... all frustrating for the solver. And for someone with only one SAVE slot to work with ... almost impossible!
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Post by SpaceGoo on Jul 27, 2008 7:10:11 GMT -8
To GooRoo: I've never tried making a walkthrough before. I could try and make one, I just really don't know how to start. To walkingbear: You have to have at least one slot for this. (unless you are the King of Gruntz) Save your game, then, you have to put down a Timebomb, and lure the SwordGrunt over it when it blows up. Do that for all four of them. I've also seen this puzzle in (I think SearchingForTheBestChristmasTree.
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Post by GooRoo on Jul 27, 2008 9:28:37 GMT -8
Okay, I just managed to bring the Warpstone to the King, and found I was missing one Coin! I went into the Gruntz Level Editor, and found two Holez with CoveredPowerupz on them. One of them contained the Coin I was missing; the other contained the Warp letter ' W'. Since there is no Shovel available in the entire puzzle, how is the solver supposed to (legally) acquire those Objectz?
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Post by SpaceGoo on Jul 27, 2008 9:41:35 GMT -8
Sorry to laugh, they are disguised as Dice Blockz! When the 8-Ballz go across the arrowz Triggered by the YS, they break instead of fall down a hole. That's probably the same coin ILoveGruntz was missing.
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Post by GooRoo on Jul 27, 2008 10:20:23 GMT -8
Sorry to laugh, they are disguised as Dice Blockz! Not funny! Not funny at all! It was bad enough having a Black One-Time Switch that acted as a Blue (whatever!) Switch to raise all of those Bridge Tilez ... having Holez with Rockz (Dice) attributez is simply not something that should ever exist in a Gruntz Custom level. The solver is concentrating on those three enemy TimeBomberz, and not at all likely to pay attention to notice what happenz to the Rolling 8-Ballz. I am particularly unhappy with this revelation, since I am trying to solve these CLz with only a single SAVE slot (which I am re-using for every new CL that comez along) ... and there is no way to go back to that area (legally) and acquire what was missed. The sort of thing you have done with this CL is something that can only (marginally!) be justified with a walk-through that tellz the solver that "thingz are not what they seem to be". This would be a much better CL, more readily accepted (as frustrating as dealing with enemy TimeBomberz can be) if everything followed the 'rulez' laid out in the Gruntz "Training Levelz" ... Dice that are breakable objectz (not Holez) and the Pool being instead an area covered with raised Black Pyramidz, so that the Black One-Time Switch doez what it is supposed to do ... lower (once and forever!) the Black Pyramidz that would begin the assault of the enemy Gruntz. I do not intend to go back and re-play this CL, knowing what I know now ... I had enough of dealing with the random action of those TimeBomberz for one lifetime.
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Post by SpaceGoo on Jul 27, 2008 11:38:44 GMT -8
Ok, two thingz I'll do: 1: I'll go back, change the Holez to real Dice Blockz, and change the pool to Black Pyramidz, then I'll just send to you and you can upload the new one and get rid of the old one. (I'll play the new one and get the PERFECT! so you don't have to. Although I don't see how I'll make an error just changing those two thingz ) 2: I'll make a Walkthrough for it also. But this week will be a VERY busy week for me, so I'll try to do the Walkthrough on the Weekend or next week. As for changing the CL, I can do that now, after I get a yes-or-no response from you.
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Post by GooRoo on Jul 27, 2008 11:59:45 GMT -8
You would have to make the borderz of what is now the Pool into impassable Tilez (with Eye-Candy), and the "Landing Areaz" ordinary Tilez, in order to maintain the 'battle' characteristicz of the mini-puzzle. If the area were changed into the 'space' borderz, Gruntz would go where they will not go in the original Pool version. The 'evasion' concept of this mini-puzzle is good, so don't alter the conditionz present in that mini-puzzle. The CoveredPowerupz in the Spotlight area should change to ordinary Tilez of some sort. Finally, there are those Teleporter Brick Stackz that have 'Hole' propertiez ... not nice ... but since they occur near the end of the puzzle, most solverz will have done a SAVE just before they acquire the Warpstone, so will not lose too much in re-playing if they fall into your trap. And yes, I did try to blow up those Teleporter Brickz ... from a safe distance ... and then got the Warpstone and headed for the ' P' and did a SAVE in order to facilitate doing the Statz Page screen grab. Then I clicked on the King's Fortress and was 'rewarded' by Warpstone doing his imitation of Wile E. Coyote.
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Post by SpaceGoo on Jul 27, 2008 15:24:48 GMT -8
Ok, I just sent the version 2 of Lets...Timebomb. Sorry for all the trouble...
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Post by GooRoo on Jul 27, 2008 15:54:29 GMT -8
Ok, I just sent the version 2 of Lets...Timebomb. Sorry for all the trouble... Great mindz think alike ... I just sent you my version of the CL, and about the only difference is that there are four $ plantz in the four cornerz of my version ... and I used the same Die Tile for both of the CoveredPowerupz, where you used two different Tilez. Edit: If there is a 'secret method' for getting those three enemy TimeBomberz onto the three Purple Multi-Grunt Switchez (without blowing themselvez, or each other up), that would definitely be a BIG to the solverz, in a walk-through.
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Post by SpaceGoo on Jul 27, 2008 16:01:41 GMT -8
Funny. It doesn't matter which version you use, doesn't matter to me.
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Post by GooRoo on Jul 27, 2008 16:13:19 GMT -8
Funny. It doesn't matter which version you use, doesn't matter to me. So I have made both available for download ... mine with the original name, and yourz with V2 added to the CL name. I doubt that there is any difference in the solving, no matter which version the solver choosez.
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Post by WalkingBear on Aug 11, 2008 0:09:55 GMT -8
PERFECT! 13:57 This was a tricky level...but if I can do it, so can you! Thanks, SpaceGoo!!!
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Post by Blaze The Movie Fan on Feb 20, 2009 18:13:56 GMT -8
I have a problem, I can't get passed those green sword grunts, I can blow them up, or make sure they fall, but I have to deal with 4 at a time, too much for me to handle, it would maybe be helpful if I had powerups like super speed, invulnerability or invisibility, but I don't find any powerup at all. Please help me!!!!
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Post by GooRoo on Feb 20, 2009 20:00:27 GMT -8
IIRC, I set a TimeBomb, then lured one enemy grunt to chase me and stand next to the TimeBomb just as it explodez (without him using the 'butter knife' on me). Repeat three timez, then the coast is clear.
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