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Zone 3
Aug 21, 2012 0:29:15 GMT -8
Post by ILoveGruntz on Aug 21, 2012 0:29:15 GMT -8
Its been a while since I made this, but I do remember some of the more devious things I did.
Look at what you can get in the water area - coinz, a warp letter, some switchez that doesn't do anything (yet). Then decide if it is the logical area to tackle now.
As GooRoo stated there are two ways to remove pink gruntz: Killing them or giving them toyz. But GooRoo forgot that pushing them around is also an option... especially when they are in the presence of arrowz.
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rohit
Full Gruntzer
Posts: 460
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Zone 3
Aug 21, 2012 4:16:26 GMT -8
Post by rohit on Aug 21, 2012 4:16:26 GMT -8
As GooRoo stated there are two ways to remove pink gruntz: Killing them or giving them toyz. But GooRoo forgot that pushing them around is also an option... especially when they are in the presence of arrowz. I did figure out that I have to hit the pink gruntz (and also some other gruntz in the area) to send them to specific paths but where do i get boxing gloves? I completed the area with SP and left gruntz on the PMGS. Is that what I was supposed to do?
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Zone 3
Aug 21, 2012 4:51:04 GMT -8
Post by ILoveGruntz on Aug 21, 2012 4:51:04 GMT -8
I did figure out that I have to hit the pink gruntz (and also some other gruntz in the area) to send them to specific paths but where do i get boxing gloves? Well - if you look about 2 tiles to the left...
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rohit
Full Gruntzer
Posts: 460
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Zone 3
Aug 21, 2012 9:02:54 GMT -8
Post by rohit on Aug 21, 2012 9:02:54 GMT -8
I figured out how to hit the pink gruntz...very clever indeed! I used both enemy boxing gloves and finished the zone.
I have completed 3 zones and only zone I can go to is with lots of GPs. This onle looks tough with RBs and so many green switches. How to figure out which switch controls which GP?
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Zone 3
Aug 21, 2012 12:27:00 GMT -8
Post by ILoveGruntz on Aug 21, 2012 12:27:00 GMT -8
The answer is - why bother. Treat it as a toggle bridge puzzle, or a SP puzzle. This one is the hardest dexterity wise but its mostly about learning the patternz of the GP'z Oh, and did you not just hate navigating the enemy boxing glovez through the outletz?
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rohit
Full Gruntzer
Posts: 460
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Zone 3
Aug 22, 2012 5:59:45 GMT -8
Post by rohit on Aug 22, 2012 5:59:45 GMT -8
The answer is - why bother. Treat it as a toggle bridge puzzle, or a SP puzzle. This one is the hardest dexterity wise but its mostly about learning the patternz of the GP'z I started without bothering about Green switches and RBs and got the coins in the lower half of the maze. There are 2 green switches and a YTS; if I step on GTS, there is no way out as I am surrounded by GPs and there is no path to the YTS. Is it important to step on the GTS? It was very devious of you as the boxing gruntz kept getting fried on the outletz! But it was fun to do it.
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Zone 3
Aug 22, 2012 7:39:21 GMT -8
Post by ILoveGruntz on Aug 22, 2012 7:39:21 GMT -8
Did you send in two gruntz?
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rohit
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Zone 3
Aug 23, 2012 5:56:42 GMT -8
Post by rohit on Aug 23, 2012 5:56:42 GMT -8
I had made mistake of sending one gruntz...now I sent 2 gruntz and have reached where both have to pass Red bricks and RB is controlling the red switch. One gruntz has to quickly leave GTS and go to a raised GP and the other gruntz has to reach the same GTS in order to lower the GP. I have tried it many times but the timing is too tight. is there any other way to do this part?
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Zone 3
Aug 23, 2012 7:51:35 GMT -8
Post by ILoveGruntz on Aug 23, 2012 7:51:35 GMT -8
Sorry, but there aren't. It is the only really tight dexterity/timing puzzle in this CL, but its a nasty one. Hotkeys for your Gruntz are almost required to do this (unless you are really quick with the mouse), but with hotkeys its doable. (note that you can move 4 tiles before the red pyramidz rise, and there are 3 to walk for both gruntz).
It took me a few tries before I did it myself the first time.
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rohit
Full Gruntzer
Posts: 460
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Zone 3
Aug 23, 2012 9:51:45 GMT -8
Post by rohit on Aug 23, 2012 9:51:45 GMT -8
Hotkeys for your Gruntz are almost required to do this (unless you are really quick with the mouse) Hotkeys? Which ones are those? How to use them?
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Zone 3
Aug 23, 2012 11:31:38 GMT -8
Post by ILoveGruntz on Aug 23, 2012 11:31:38 GMT -8
Ctrl + # to assign Gruntz to control groups. Like in most RTS games.
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rohit
Full Gruntzer
Posts: 460
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Zone 3
Aug 24, 2012 4:12:21 GMT -8
Post by rohit on Aug 24, 2012 4:12:21 GMT -8
I used ctrl+ and also the mouse but it seems impossible as the timing is too tight. Why you had to make it so close and spoil such a good level???
Pls guide me step by step as to how to do it. The gruntz on GTS is #1 and other one behind on the lowered GP is #2. Which one I move first when the red bricks come down?
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GooRoo
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Zone 3
Aug 24, 2012 6:58:00 GMT -8
Post by GooRoo on Aug 24, 2012 6:58:00 GMT -8
I believe you want to select them both, and click on a destination, then click on the Grunt following to stop him where you need him.
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Zone 3
Aug 24, 2012 8:16:25 GMT -8
Post by ILoveGruntz on Aug 24, 2012 8:16:25 GMT -8
that is a good way, but you could also send the following grunt to the tile behind the switch - send the front grunt - send the following grunt to the switch - send the front grunt the last tile. If I remember correctly, the back grunt is the first to send because it needs to arrive first, and because the front grunt needs to be guided a bit more. the important thing is to make both gruntz start moving asap, because if one of them is sending and waiting more than 600 ms (the time to move a tile) there isn't enough time to get both in place.
This CL is rated frustrating for a reason. In this case its actually not that hard once you get the technique.
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rohit
Full Gruntzer
Posts: 460
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Zone 3
Aug 24, 2012 9:26:50 GMT -8
Post by rohit on Aug 24, 2012 9:26:50 GMT -8
I believe you want to select them both, and click on a destination, then click on the Grunt following to stop him where you need him. I followed your way by selecting both gruntz and have made past this puzzle. But now it gets tougher! One grunts is bellow a Yellow arrow on a GTS and the other gruntz has to be timed to go through TWO red bricks and THREE GPs which are controlled by the GTS. How is this possible? Even with very quick timings it is impossible. Is there some way I can cheat around this cause its getting very frustrating!
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Zone 3
Aug 24, 2012 13:41:14 GMT -8
Post by ILoveGruntz on Aug 24, 2012 13:41:14 GMT -8
Did you step an extra time on the GTS? iirc that toggles the GP next to the GHS, making this part possible.
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rohit
Full Gruntzer
Posts: 460
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Zone 3
Aug 25, 2012 2:47:37 GMT -8
Post by rohit on Aug 25, 2012 2:47:37 GMT -8
Sorry but I did not understand the instruction.
My one grunts is bellow a Yellow arrow on a GTS and the other gruntz has to be timed to go through TWO red bricks and THREE GPs which are controlled by the GTS. How does stepping on GTS an extra time help? The problem is he has to step on GTS three times in quick succession and in between the other grunt has to cross two red bricks which are controlled by a RB!!!
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Zone 3
Aug 25, 2012 3:19:55 GMT -8
Post by ILoveGruntz on Aug 25, 2012 3:19:55 GMT -8
Oh, I thought you were on a different part of this puzzle. Also don't confuse GHS (Hold Switch) with GTS (Toggle Switch).
I don't remember exactly how the pyramids in this part of the area behaves, but I remember using the fact that Gruntz walk faster diagonally.
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