GooRoo
Administrator
Owner Administrator
I luv Gruntz!
Posts: 7,467
Display Name: GooRoo
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Post by GooRoo on Nov 8, 2009 20:22:44 GMT -8
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Post by Perfect Grunt on Dec 1, 2011 3:16:27 GMT -8
Great Level!
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swietymiki
Global Moderator
Posts: 712
Member is Online
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Post by swietymiki on Aug 20, 2018 13:58:09 GMT -8
A small map full of dangers. It has birds flying over 1-tile passages between fortz, so you can easily block them with toyboxez. Big part of each base is also taken by a lava pit, making walking around with large groups of Gruntz basically impossible, though that bothered my player opponents more than me because I undertook a rather passive approach this game. Conquering the fortz also takes a lot of time for such a map because you need to hit 2 toggle switchez, go through 3 lines of brickz and then a line of holez. In terms of looks, it's good. And it wasn't designed in a way that lets wingz have too much of an impact on gameplay. There's however one bug that could be fixed - in the SE fort, a pair of starting Gauntletz is missing.
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Post by Murda L on Feb 10, 2019 11:11:58 GMT -8
A small map full of dangers. It has birds flying over 1-tile passages between fortz, so you can easily block them with toyboxez. Big part of each base is also taken by a lava pit, making walking around with large groups of Gruntz basically impossible, though that bothered my player opponents more than me because I undertook a rather passive approach this game. Conquering the fortz also takes a lot of time for such a map because you need to hit 2 toggle switchez, go through 3 lines of brickz and then a line of holez. In terms of looks, it's good. And it wasn't designed in a way that lets wingz have too much of an impact on gameplay. There's however one bug that could be fixed - in the SE fort, a pair of starting Gauntletz is missing. Is there way to fix it? I don't remember much about creating maps anymore, I made this almost 10 years ago, also waypoints should be improved :/
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swietymiki
Global Moderator
Posts: 712
Member is Online
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Post by swietymiki on Feb 10, 2019 12:43:43 GMT -8
It's rather simple to fix if one wants to - even the object itself is there, only its logic is misnamed. I don't know what else you could do with the waypoints though, the AIs will be doing silly things regardless.
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Post by Murda L on Mar 8, 2019 12:09:35 GMT -8
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swietymiki
Global Moderator
Posts: 712
Member is Online
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Post by swietymiki on Mar 8, 2019 14:24:08 GMT -8
While we're at it, might as well add solid tiles below the palm trees in the starting areas, so that Gruntz will not be able to walk through them: Link removed, file in the first post updated
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