GooRoo
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I luv Gruntz!
Posts: 7,475
Display Name: GooRoo
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Post by GooRoo on Jan 10, 2010 16:04:57 GMT -8
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GooRoo
Administrator
Owner Administrator
I luv Gruntz!
Posts: 7,475
Display Name: GooRoo
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Post by GooRoo on Jan 10, 2010 22:32:32 GMT -8
I am awaiting Teo's acceptance of the changez I made to this puzzle in order to be able to complete it, before distributing it to the Gruntz Fanz. (It had the X=0 and/or Y=0 problem, so I had to move some thingz (the King's Fortress) in order to have the game accept the Warpstone.) I hope to be able to send this one out a little more than 13 hourz from the time of this posting.
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Gaby
Retired Staff
Posts: 3,537
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Post by Gaby on Jan 12, 2010 22:00:44 GMT -8
nice and easy... thank you Teo... I got the PERFECT...
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Theo
Designer
Posts: 131
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Post by Theo on Jan 13, 2010 3:47:14 GMT -8
I know that it is not challenging, but yet again this is my second custom level. I will try to make them harder, but for now I am planning on releasing my other old levels, to which I have to only add a few more secrets and warp letters and a few extra adjustments.
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Rik
Senior Gruntzer
Posts: 555
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Post by Rik on Jan 14, 2010 6:36:20 GMT -8
Thanks Teo for this nice level (make the new levels not to hard )
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twiggy
Full Gruntzer
Posts: 303
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Post by twiggy on Jan 16, 2010 18:00:10 GMT -8
Thanks, Teo. A fun and satisfying level. It's nice to have a mixture of different level difficulties. I enjoy playing levelz where I don't feel like pulling my hair out.
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Post by SwordGrunt on Jan 16, 2010 18:27:11 GMT -8
Nice level, however I would advise to use more EyeCandiez instead of construction pyramidz. Other than that it's great!
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Theo
Designer
Posts: 131
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Post by Theo on Jan 16, 2010 21:47:29 GMT -8
Well, we have too limited eye candy options. It's just LEVEL_TREE1, LEVEL_TREE2, LEVEL_ICECUBES and LEVEL_IGLOO. I personally don't want to get repetitive much.
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GooRoo
Administrator
Owner Administrator
I luv Gruntz!
Posts: 7,475
Display Name: GooRoo
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Post by GooRoo on Jan 16, 2010 22:09:10 GMT -8
Well, we have too limited eye candy options. It's just LEVEL_TREE1, LEVEL_TREE2, LEVEL_ICECUBES and LEVEL_IGLOO. I personally don't want to get repetitive much. Check out what you can do with the Object Flags: extension ... mirror and invert, for example ... just do not use too many of those flagz, because it will slow down the game, at timez.
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BattlezM
Moderator
Is my hat too big?
Posts: 1,308
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Post by BattlezM on Jan 16, 2010 22:21:55 GMT -8
This was a nice little lvl. You'll be surprised at how much variety/lack of repetition you'll get out of mixing even just 2 kinds of treez. (if you really want diverse eyecandiez though, Honey I Shrunk the Gruntz easily has the most of any of the worldz)
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Post by SwordGrunt on Jan 17, 2010 3:29:24 GMT -8
I would use Gruntz in Space for that. It has eyecandiez of every size, and AFAIK it has the most eyecandiez of all worldz.
Also Teo, sometimes you can use water or the other death tile on your graphicz set (in this case the black goo) instead of EyeCandiez. You can even add some Toob gruntz randomly swimming around like in SL29!
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BattlezM
Moderator
Is my hat too big?
Posts: 1,308
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Post by BattlezM on Jan 17, 2010 12:05:30 GMT -8
Oopz I left out the world name I was aiming for in my post.
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Post by SpaceGoo on Jan 18, 2010 9:39:30 GMT -8
Nice little level man. Finished with a Perfect @ 16 minutez. One little nitpick...the fourth and final secret portal isn't necessarily needed, because after you get all the coinz, you can just leave your Shovelz Grunt there. I actually did that the first time, noticed I missed a secret, and then had to go back and find the portal. Other than that, nice level.
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Theo
Designer
Posts: 131
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Post by Theo on Jan 18, 2010 12:29:38 GMT -8
I am glad you liked it all, if I ever do a level again, I will try to make it better, but it's hard work. Though I am eagerly expecting your levels, everyone. I am not good at Gruntz, but I could use a challenge. Anyway, for the Portal, since the Shovels was my last-minute addition, guess I kind of forgot that. I'll look at that EyeCandy tutorial.
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Post by grosserfluss on May 31, 2024 9:10:22 GMT -8
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