GooRoo
Administrator
Owner Administrator
I luv Gruntz!
Posts: 7,425
Display Name: GooRoo
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Post by GooRoo on Jan 1, 2004 19:39:18 GMT -8
UFO ... designed for use in the "Gruntz In Space" graphicz set
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BattlezM
Moderator
Is my hat too big?
Posts: 1,308
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Post by BattlezM on May 3, 2007 20:23:56 GMT -8
It is possible to create a UFO that actz like a spotlight. (one light stayz centered upon a tile while the other rotatez about) The way this workz is similar to the way Earth's moon has only one side facing it. The best path for making the tile coordinatez is shown in the diagram. 0=space 1-8=UFO waypoint path: 00210 30000 40008 00007 05600It is important for the UFO to travel counter-clockwise. The box of Face Dir should have 16000The box of Speed should have 2500These numberz will make a rather slow, but good centered circle. Feel free to experiment with smaller numberz to increase speed. Note that both numnberz will have to be decreased proportionatly. The faster the UFO goes, the more you must fine tune it to keep the outer cirlce path. Warning! With time your UFO will likely be distorted from itz correct path. This is mainly because there should be a special proportion (close to the one above) that keepz the UFO aligned. What this proportion is I am unsure of , I will likely look further into valuez some other time.
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BattlezM
Moderator
Is my hat too big?
Posts: 1,308
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Post by BattlezM on Oct 5, 2007 15:18:34 GMT -8
UFOz set to a - Face Dir value (e.g.: -1) will not move! The UFO will have it'z lightz set horizontally and completely immobile, but they can still zap a grunt! The UFO can still be made to move around the map, making for a dangerous corridor obstacle.
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