BattlezM
Moderator
Is my hat too big?
Posts: 1,308
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Post by BattlezM on Aug 21, 2007 15:30:14 GMT -8
Edit Objects Dialog BoxLogic: | InGameIcon | Image Set: | GAME_INGAMEICONZ_POWERUPZ_HEALTH1 | Damage: | 1000 Is the time that it takez for the object to respawn
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A Rejuvenating Object is an object set to a very fast respawn number (in the Damage box). A good number to use is "1000". Such a quick spawn time would make the object reappear before the grunt finishez his exclamation. This is best used with objectz not counted by the game engine, otherwise a PERFECT would not be possible. Health, stopwatchez, or even cursez will do well. Using a line of rejuvenating canz of zap cola to block access to an area a RB must go is very efficient form of blockage. Previously the only way for doing this was with multiple static hazardz, a tad annoying. The only way to get a grunt off a rejuvenating object is to use a tool that pushez gruntz around.
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Gamer
Retired Moderator
Posts: 331
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Post by Gamer on Aug 26, 2007 9:01:55 GMT -8
It's an interesting idea, but it becomes an annoyance when used too much. I think it is a still a good alternative and great in several instances.
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Post by SwordGrunt on Dec 10, 2007 5:38:29 GMT -8
Not really. If you tell the grunt to move from 1 to 3 and 2 has the respawning cola, he will pick it and move on. If you tell the grunt first to go to 2, then to 3, he gets stuck.
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BattlezM
Moderator
Is my hat too big?
Posts: 1,308
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Post by BattlezM on Dec 10, 2007 15:47:15 GMT -8
Drat. It was such a nice idea...
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