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Post by SwordGrunt on Jan 16, 2010 15:22:56 GMT -8
The name is because the Sword will really help you on your way through. You wouldn't get past the fightz in this level without that baby. Sweet is a reference to the graphicz set. I chose High on Sweetz because it's the only graphicz set I haven't released a CL on yet. I'm almost done designing it, if anyone wants to volunteer for beta-testing, just tell me here or by PM Designing complete.
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GooRoo
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Post by GooRoo on Jan 16, 2010 16:06:10 GMT -8
The comma has never been a problem, but spacez certainly have been ... "Sword,SweetSword" is fine.
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BattlezM
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Post by BattlezM on Jan 16, 2010 17:38:48 GMT -8
I'm alwayz open for beta testing.
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Post by SwordGrunt on Jan 16, 2010 17:52:27 GMT -8
You surely won't have a lot of trouble in this part...
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Post by SwordGrunt on Jan 17, 2010 4:51:14 GMT -8
While testing the level I found something quite interesting. I used the wrong field to determine the Goo puddle's color, so it stayed orange, however it gave me less Goo than normal! As in, it filled less than 1/4 of the Goo well.
I put 12 (some random value for some random color to appear) in the Points field, instead of the Score. So apparently, the Points field determines how much % of the well will be filled by that puddle. Can someone else confirm this?
BTW, it's ready for beta-testing now.
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BattlezM
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Post by BattlezM on Jan 17, 2010 11:01:16 GMT -8
Confirmed. Amazing discovery! This completely revolutionizez the art of creating goo sucking puzzlez! The solver can be stuck trying to suck up 10 puddlez for a grunt, or only have to suck up a single one. I know I myself have been annoyed by having to place too many goo puddlez, or having too few. Shame the game engine limits the presence of goo puddlez to 60. Otherwise a lvl can be designed where the solver has to suck up 100 1% goo puddlez.
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Post by SwordGrunt on Jan 17, 2010 11:13:25 GMT -8
I just noticed I forgot to fix a semi-bug on the bridgez near the end... it's still possible to complete the CL but the bridge is much harder because of that. It's just the last pair of automatic toggling bridgez are desync'd with the rest. I think I'll just leave it that way.
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Post by Pinkgoo on Jan 17, 2010 18:49:25 GMT -8
Hello all. So I logged in to this forum today and saw this discovery, figured I'd go out and find one of my own. The "pointz" field value for a rolling ball is how long it will take for the ball to collapse on it's own accord. Usez for this would include scaring the player into thinking a rolling ball is about to kill one of the gruntz, and then being demolished a split second before it hits the grunt. Or possibly(quite more possibly, that first idea is a bit far-fetched.) a rolling ball puzzle(think The Rock) that will become obsolete and useless if you don't finish it in time.
Think of this as my coming back post. I want to start doing some Lets Playz of custom levelz, just for fun. Expect some more CL'z from me later on(one I hope to have released by the end of this month).
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GooRoo
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Post by GooRoo on Jan 17, 2010 20:51:33 GMT -8
That must be a hidden value (implicit, actually) of the Rolling Ballz Spell cast by a Magic Wand Grunt, or reading a Scroll. Something we could use in our own Custom Levelz (as you said) as a built-in timer for completion of some task in a certain amount of time. (Get that Two-Way Arrow toggled so the Rolling Ball makez it over the Red Toggle Switch before the RB disintegratez.)
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Post by SwordGrunt on Jan 18, 2010 4:12:45 GMT -8
Similarly, the situation for Goo Puddlez is probably a implicit value for all Goo Puddlez in a Battlez game. Because in Battlez, the Goo Puddlez give you less than 25% of the well, as it regeneratez. I think it's 10% or maybe 12,5% (half a Questz puddle).
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Post by SpaceGoo on Jan 18, 2010 9:51:57 GMT -8
Nice find, man. And you too, PinkGoo. Can't wait to play it. By the by, you had made some Sweetz levelz, you just never finished them. You sent me all your unfinished onez, once, and there's like 3-5 unfinished Sweetz CLz. One of which, called "Halloween" (if I recall correctly), was looking like a dandy, even though there was only one puzzle.
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Post by SwordGrunt on Jan 18, 2010 11:22:28 GMT -8
BreakingTheBankIV and Halloween, that's all I can remember. What the... Space knows my levels better than me?! Edit: I remembered another one which was quite big and I'm sure it was almost finished... but I can't remember the name. By the way, I plan on completing any CLz that I left unfinished (as long as they're good). I'll check if I still have them here.
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GooRoo
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Post by GooRoo on Jan 18, 2010 11:26:37 GMT -8
Do I have the most recent version of this puzzle? If not, please re-send it to me. I will be looking at submissionz today.
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Post by SwordGrunt on Jan 18, 2010 11:32:37 GMT -8
Yeah, I only sent one version. I didn't make any changes after that, even if some could be done - such as being able to squish all enemiez in the pyramidz instead of fighting them. I left it like that because some people dislike fighting too much with their Gruntz, so there's an alternate path for them - those who want a challenge may fight the Disgruntled army.
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BattlezM
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Post by BattlezM on Jan 18, 2010 12:10:35 GMT -8
Similarly, the situation for Goo Puddlez is probably a implicit value for all Goo Puddlez in a Battlez game. Because in Battlez, the Goo Puddlez give you less than 25% of the well, as it regeneratez. I think it's 10% or maybe 12,5% (half a Questz puddle). I've never actually noticed getting less than 25% in the goo well per puddle. (gruntz alwayz leave behind a set value of 25%, as far as I can tell) There is probably a trigger that just addz a certain percentage to the goo well at time intervalz. Meanwhile though, multi (and maybe even single) player battlez can be made much more strategic. The presence of red 100% goo puddlez on the starting field will heavily encourage playerz to have a gooberstraw grunt go over and start sucking the 100% goo puddlez up to build up gruntz. Meanwhile the other playerz that lack a goober straw would have to go over as well to the 100% puddlez to prevent the player with the goober straw from gaining a massive upperhand on grunt count. There is even the remote possibility of an AI goober stumbling across them. Though this too is counteracted by the puddle limit. The more initial starting puddlez, they faster they disappear when gruntz are killing each other.
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Post by SwordGrunt on Jan 18, 2010 13:20:09 GMT -8
Strange, when I play Battlez, if I suck a goo puddle, I get very little on the well. Maybe it has to do with the difficulty level? (I always play on the hardest )
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Rik
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Post by Rik on Feb 17, 2010 5:54:57 GMT -8
Thanks for this nice level
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twiggy
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Post by twiggy on Mar 28, 2010 17:05:12 GMT -8
When are you going to release the walkthrough for this level? I am stuck where you have to go through the brickz areaz and kill all of those enemiez. I have a gauntletz, strawz and 2 bare handed gruntz and I think I'm supposed to have a swordz, but I don't see how because I had to give it up earlier to suck up the goo to make a new grunt. Am really lost. Walkthrough, PLEASE!
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Post by SwordGrunt on Mar 29, 2010 16:03:19 GMT -8
I'm pretty sure I sent GooRoo the walkthrough, but I did so in .DOC (I prefer that by a long shot over HTML)... I hope it's not a problem.
Ew I don't think I got your problem. What the hell 4 gruntz? IIRC you shouldn't ever have more than two. From what I remember when you get your second Grunt created, ignore the Sword, instead grab the Gauntletz and hit the switch under the cake, then the other Grunt (Straw one I believe) gets the Sword, thanks to the enemy spongegun to get him past the arrows. Now you got a Sword and a Gauntletz, you should be fine with the rest of the level.
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twiggy
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Post by twiggy on Mar 29, 2010 18:11:47 GMT -8
But, how do I kill the gruntz in order to suck up the goo? I can't do it with gauntletz, but I can with swordz.
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