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Post by Polaris on Jun 20, 2010 9:03:03 GMT -8
I've noticed a bug. It's near the fortz, the bridge comez up and down too fast. A grunt with a rubber ring cannot get of of it, due to the length of the animation. Here iz a screen, az you can see on the right side (under the mouze) my grunt should be dead, but he is still jumping up and down, along with the otherz.
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GooRoo
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I luv Gruntz!
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Display Name: GooRoo
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Post by GooRoo on Jun 20, 2010 10:22:04 GMT -8
I've noticed a bug. It's near the fortz, the bridge comez up and down too fast. A grunt with a rubber ring cannot get of of it, due to the length of the animation. Here iz a screen, az you can see on the right side (under the mouze) my grunt should be dead, but he is still jumping up and down, along with the otherz. To avoid that, just approach from the northeast on the diagonal, not over the Toggling Bridge Tile. This CL just takez advantage of the "lock-up" to make the solution more difficult. Even at the point of your screen grab, you can still make the diagonal approach and bypass the enemy Gruntz blocking the Landing Areaz.
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Post by Polaris on Jun 20, 2010 11:03:49 GMT -8
Yeah, I know, it waz only to report it, becauze you can have like four or five gruntz blocked to death... I guess it can be annoying.
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Post by Blaze The Movie Fan on Dec 6, 2014 8:58:26 GMT -8
Can't download at all.
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GooRoo
Administrator
Owner Administrator
I luv Gruntz!
Posts: 7,467
Display Name: GooRoo
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Post by GooRoo on Dec 11, 2014 13:13:23 GMT -8
I corrected the download link for this Battle. Once again, the problem was spaces in the link that do not exist in the filename stored on the web host.
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Post by swietymiki on Jul 1, 2018 9:57:04 GMT -8
Yesterday we did the first ever multiplayer match between 3 people (most likely) on this map. The game didn't work much differently than with 2 players but we couldn't test it fully because of the map itself. Sigh... Where do I begin? I can see some sense in various switches and things put on this map but firstly, none of them work with the AI. Computer opponents have no idea what to do, they will either walk into death tiles in the middle or just stand with all their Gruntz behind some pyramids... As you can see on the linked picture, when the AI is blocked and doesn't know what to do, it constantly gets toobz. That's why it's its most picked tool, AI just stands and does nothing, waiting until the player conquers their fort. The map is extremely large and empty, and forts are very difficult to conquer (impossible for the AI), involving long sections of alternating bridges and requiring multiple Gruntz but some of that can be skipped with the use of wingz and toobz. There are also some weird "warehouses" of toolz provided for every player and that's just too much.
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