fretz
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Post by fretz on Aug 31, 2010 19:34:27 GMT -8
I've noticed some glitchy behavior when trying to print to a bitmap. With the "Include Objects" checkbox checked, it will only print at 12%. Anything other than that and the GLE crashes. With the "Include Objects" checkbox cleared, it works fine for all sizes. Anyone else have this problem?
I'm using Windows 7 Home Premium 64 bit.
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GooRoo
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Post by GooRoo on Aug 31, 2010 20:10:29 GMT -8
I've noticed some glitchy behavior when trying to print to a bitmap. With the "Include Objects" checkbox checked, it will only print at 12%. Anything other than that and the GLE crashes. With the "Include Objects" checkbox cleared, it works fine for all sizes. Anyone else have this problem? I'm using Windows 7 Home Premium 64 bit. I have only tried the GLE print to a bitmap once ... long ago. I was totally dissatisfied with the resultz ... particularly the size. So what I do is to invoke Gruntz with the WWD I want to document, and do as many "Prt Sc" operationz as necessary to cover the entire map. Then I use a shareware program (Paint.net) to expand one corner in two dimensionz to the total size of the map, and paste in the other screen grabz. With proper timing, I then have all the real-time objectz in the final picture. Large sectionz of Rolling Rockz , Toggling Bridgez and toggling Pyramid puzzlez are a challenge.
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Tomalla
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Post by Tomalla on Sept 1, 2010 1:33:53 GMT -8
That's rather old news. The error occurs on every Operating System, since the problem isn't in drivers or OS itself, only in GLE ... frankly, you can do nothing about it
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Gaby
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Post by Gaby on Sept 1, 2010 5:48:28 GMT -8
I do Print to bitmap all the time 25% objectz included and seldom experience any problem...in fact all the mapz I sent to GooRoo are BTM saved as JPEG...
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fretz
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Post by fretz on Sept 1, 2010 6:30:53 GMT -8
OK thanks. Just checking to see if it was just a 64 bit problem or not.
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