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Post by Ginden on Sept 20, 2010 11:56:44 GMT -8
Extra: walkthrough for bridges: Good luck! PS. Sorry for my poor English.
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Zu
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Post by Zu on Sept 24, 2010 12:31:19 GMT -8
What does mean this "+!" next to the difficulty? Just a suggestion, Ginden has discovered a bug, which allows suicide bombers to run diagonally between pyramidz, brickz etc., and has exploited it in his level. EDIT: I've just finished the level. I could send an imPERFECT score, if not the fact that PrintScreen doesn't work for some reason and I'm using version in foreign language.
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GooRoo
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Post by GooRoo on Sept 24, 2010 15:14:58 GMT -8
What does mean this "+!" next to the difficulty? It meanz that ( In My ( Not So) Humble Opinion) the puzzle is 'Hard' ... even 'Very Hard' at timez, but not to the difficulty level of 'Frustrating'. That 'bug' has been known for some time, to the point that it is now "a feature". If you have a web host, and can store it there and provide me with a link in a Personal Message, I would very much appreciate it!
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Tomalla
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Post by Tomalla on Sept 25, 2010 1:09:30 GMT -8
It didn't even cross my mind to call this idea ( with BombGruntz running diagonally between piramidz etc. ) a "BUG". I was always considering it as a feature, the most obvious here. There's plenty of them, and I wonder which of them you'll call a bug as well You haven't achieved PERFECT because it's impossible, or 'cause you've missed something? In the second case, I might test it and try to get PERFECT result - it'd be a pleasure for me Of course if ginden is fine with it. Let me know in either case.
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Zu
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Post by Zu on Sept 25, 2010 1:15:29 GMT -8
Because it's not mentioned anywhere and don't seem to be intended?... But anyway, interesting feature. An example, perhaps? Because I just wanted to pass the level, I'm not the type of hard secret-searcher.
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Tomalla
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Post by Tomalla on Sept 25, 2010 2:42:44 GMT -8
Examples? It's hard listing all the obvious things to me. Those I know for sure are that running bombs can be stopped by ToyBoxes and Toyerz, all of the tricks with SpongeGun ( knocking over holes, pits and maybe double-knocking Gruntz, but it's considered rather as a bug than a feature this time + these combined with Springz Grunt ), placing TimeBombz on arrows, digging the holes with a Shovel ... wait, no, it's too obvious. Well, I guess that's all for now that comes to my mind then And I'm still eager to test this CL
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GooRoo
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Post by GooRoo on Sept 25, 2010 7:10:27 GMT -8
I believe that solverz will appreciate having a "View the map!" for this one! I am going to actually print it(!) to use in mapping out my approach to different mini-puzzlez. I had to go to bed and let my subconscious mind work on the very first mini-puzzle (twice!) in order to get to the first CheckPoint Switch! (Sometimez I get really bad about not "thinking outside the box" (tunnel vision) and miss something that should have been obvious from the beginning. Such as, I apply 'Water' thinking to 'Bad Water' ... which caused my first overnight delay. The second night was caused by my tendency to try the "brute force" approach, when simply taking a step back was the proper thing to do.) I have a newer version of the puzzle (that I have not downloaded) that may have some correctionz in it (other than the update to the "Author:" field) that I will use for today's testing. But, since I have not found any fatal flawz so far, I am tempted to distribute this one for everyone to try! It may even be worth a re-send, to get the input of more people on this CL. Let me know, people! How bad do you want to see this? Would you like to try it, even if it turned out to be impossible to achieve a " PERFECT!" score, and a re-send would be required? Zu's Statz Page image indicatez that finding Secretz is not required to get the Warpstone to the King ... only to achieve a PERFECT! score ... which is a "good thing" (meanz it may be played in 'Easy' mode).
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BattlezM
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Post by BattlezM on Sept 25, 2010 10:12:04 GMT -8
Examples? It's hard listing all the obvious things to me. Those I know for sure are that running bombs can be stopped by ToyBoxes and Toyerz, all of the tricks with SpongeGun ( knocking over holes, pits and maybe double-knocking Gruntz, but it's considered rather as a bug than a feature this time + these combined with Springz Grunt ), placing TimeBombz on arrows, digging the holes with a Shovel ... wait, no, it's too obvious. Well, I guess that's all for now that comes to my mind then Regaining lost wingz power when playing with toyz. (puzzle use for toyer gruntz) One true particular instance of bugz however would be the 'super springz', springz leaping 3 tiles regardless of what they are was certainly not an intended feature.
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Zu
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Post by Zu on Sept 25, 2010 10:53:39 GMT -8
What? You mean, three tilez instead of one? How it's possible? It's not (hopefully) impossible, I just haven't searched for secretz. In one particular case, a red warp is even right on the way that grunt must pass in order to complete the level, impossible to avoid.
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Tomalla
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Post by Tomalla on Sept 25, 2010 11:31:43 GMT -8
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Post by Ginden on Sept 25, 2010 12:58:23 GMT -8
Uh, sorry, in this version is impossible to get "Perfect" score, because I forgotted about one rolling ball. Corrected version: ginden.boo.pl/gruntz/EightPurpleSwitchez.WWD . GooRoo: can you upload new version to yours host? Tomalla: Can you send your opinion on GG2266700?
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GooRoo
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Post by GooRoo on Sept 25, 2010 16:50:30 GMT -8
Uh, sorry, in this version is impossible to get "Perfect" score, because I forgotted about one rolling ball. Corrected version: ginden.boo.pl/gruntz/EightPurpleSwitchez.WWD . GooRoo: can you upload new version to yours host? Tomalla: mógłbyś mi napisać potem swoje uwagi na GG 2266700? This is something that I cannot understand, although I believe it has to do with Gruntz, possibly with this Custom Level. But since I cannot understand it, the ProBoards staff probably will object to it. Please modify your post, translated into English. It is something called " Terms Of Service", regulationz that specifically state that text must be in English ... or ProBoards could delete this Forum for violating the "English only" clause.
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Tomalla
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Post by Tomalla on Sept 26, 2010 2:03:49 GMT -8
Another Polish user speaking in Polish I don't get it. Why Poland?! About the CL, despite the fact I don't quite like this style of designing levelz ( Iron Blockz everywhere separating the already random puzzles, but don't worry - mine were just like these when I was a newbie ), the game have crashed twice for me so far, randomly I believe. After the crash I load the latest save slot and in the moment it happened before and should happen now as well - nothing occurs here. I don't know why is it happening though.
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Zu
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Post by Zu on Sept 26, 2010 2:28:37 GMT -8
It happens for me too, and after some searching, I've discovered that it happens when you quickly move camera while seeing the upper-left corner of this big lake above "Ginden" letterz. Which meanz it's pretty easy to do this if you're currently at the moment when you need shield grunt and straw grunt standing on the purple switchez after going trough arrowz.
EDIT: Dang... not "Ginden", but "here".
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Tomalla
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Post by Tomalla on Sept 26, 2010 3:06:57 GMT -8
It happens for me too, and after some searching, I've discovered that it happens when you quickly move camera while seeing the upper-left corner of this big lake above "Ginden" letterz. Which meanz it's pretty easy to do this if you're currently at the moment when you need shield grunt and straw grunt standing on the purple switchez after going trough arrowz. Nope. First time it happened while walking on the arrows with my GravityBootz Grunt far to the left part of a map, and the second time in the bottom-right corner of a map, a while after I picked up the Shield. Edit: Partially you're right. Everytime I'm sliding the screen upward, it always gets stuck in one particular place - then the game crashes. I wonder what it might be?
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Zu
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Post by Zu on Sept 26, 2010 3:59:22 GMT -8
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Tomalla
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Post by Tomalla on Sept 26, 2010 5:33:58 GMT -8
It took me a while to figure out what the Scrolls were for; I had to restart the CL once. Here's your Statz page: Rating? It's really hard to know where to start at first and what to do. I had to restart the level because of that Once you get it, it's ... quite easy ( there are some tough parts which include tight timing ). Also, some of the secret teleporters are hard to find ( with no clues at all - just "hunch" ). "Hard ++/Very Hard -" would be my final rating Cheers
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GooRoo
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Post by GooRoo on Sept 26, 2010 8:18:16 GMT -8
It took me a while to figure out what the Scrolls were for; I had to restart the CL once. Here's your Statz page: Rating? It's really hard to know where to start at first and what to do. I had to restart the level because of that Once you get it, it's ... quite easy ( there are some tough parts which include tight timing ). Also, some of the secret teleporters are hard to find ( with no clues at all - just "hunch" ). "Hard ++/Very Hard -" would be my final rating Cheers I have the Statz Page image SAVEd to my hard drive, and will upload it to the web site next. Thank you! (And I am sure other Gruntzerz will thank you as well, since I am sending it out now!) I will leave the rating as 'Hard+' ... I believe it!
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Rik
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Post by Rik on Sept 28, 2010 7:15:24 GMT -8
Thanks for this nice level
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Post by Ginden on Oct 3, 2010 8:51:18 GMT -8
Thanks for this nice level Can you write something more?
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