Zu
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Post by Zu on Nov 2, 2011 2:12:32 GMT -8
I just discovered something useful. It appears that the game allows placing multiple portals on a single tile.
I'm currently working on a CL where I had to limit the possible uses of certain portals, but since I needed them to be used more than once (two times, to be exact) and did not had enough place to put two portals one next to the other, I decided to test if the game would allow me to put two portals on a single tile. Indeed it does, and it appears that the sequence in which grunt uses these portals depends on the sequence in which you placed the portals one over the other (so the portal on top will be used first, and the one on bottom will be used last).
Also, I discovered something about red "non-secret" portals - if you will place red portal on bottom and blue portal on top, it will basically create a portal that can be used two times. If you will place blue portal on bottom and red portal on top, it will create a portal that can be used three times. But that's not everything! Because it appears that each time grunt uses a portal placed on the same tile as the red one, it causes red portal to reappear. This may require further testing though.
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GooRoo
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Post by GooRoo on Nov 2, 2011 7:11:56 GMT -8
You threw me with the word "portals" ... until I read through the post. In my Soduko puzzlez I frequently had multiple Blue Teleporterz on a single tile! In those, they all went to exactly the same location. But I have also created puzzlez where the Teleporterz went to different locationz, a meanz of "throwing the solver for a loop" by requiring the solver to send Gruntz with different toolz through in the correct order, or a Shovel Grunt could find itself surrounded by Rockz, or a Gauntletz Grunt surrounded by Holez. In Soduko, I also had a mixture of SecretTeleporterTriggerz (Rew Wormholez) and Blue Wormholez on the same tile (sometimez a return Red Wormhole with a Blue one). And yes, the order of placement is important! That is similar to the placement of multiple CoveredPowerupz on a single tile. It is also possible to place a Red Wormhole without a SecretTeleporterTrigger, by coding the Smarts: value with 2 ... but that is more a bug than a feature in Gruntz.
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powerfulmind
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Post by powerfulmind on Apr 29, 2015 9:11:16 GMT -8
Maybe you discovered before me (thiz thread iz so old! ), but I tried also these combinationz: * -->able to use for 5 timez * -->able to use for 4 timez I tried even a 3-timez combination, that'z blue- red, if the blue portal has one target location (name it blue target) and red one was other target location (name it red target). So, it my Grunt goez at first to the red target, the to the blue target and at the last time to the red one again. I could place even more wormholez on a single Tile, but don't joke... Too much to describe!! I think the connection of red and blue wormhole (exactly in thiz order!) iz used for two timez, and three if vice versa, because the red wormhole iz like the blue one, until a blue wormhole iz under it... But I can't desribe how are the three wormholez' connectionz working, not only these I wrote here. Just a secret. Did you try even more experimentz with the red and blue portalz, or you're shocked for my observationz?
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Deleted
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Post by Deleted on Apr 29, 2015 10:36:15 GMT -8
You can use green-blue-blue cobination too. First a grunt will go to green wormhole.And now you can go to blue wormholez with another gruntz (Maybe that teleporters looks green too.) Like powerfulmind 's level.You had some time to press arrow switch when other grunt go to the green wormhole.
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powerfulmind
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Post by powerfulmind on Apr 30, 2015 5:49:26 GMT -8
Ya know, If I saw the beginning of your post, @zazor5000, I thought that you found other method to make one portal from multiple onez, but it wasn't. My Powerful Mind was cheated!!! Actually, your post doesn't have subject that I expected from you. And so, I expected something about a combination of the blue and red portalz , not green with blue . But, anyway, your observation definitely confirmz that I have used another puzzle method in my CL, so thank you.
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GooRoo
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Post by GooRoo on Apr 30, 2015 10:03:02 GMT -8
Ya know, If I saw the beginning of your post, @zazor5000, I thought that you found other method to make one portal from multiple onez, but it wasn't. My Powerful Mind was cheated!!! Actually, your post doesn't have subject that I expected from you. And so, I expected something about a combination of the blue and red portalz , not green with blue . But, anyway, your observation definitely confirmz that I have used another puzzle method in my CL, so thank you. I have placed multiple Blue Wormholes on a single tile several times, in several different Quests. But I do not remember if it is FIFO (first in, first out) or LIFO (last in, first out), meaning whether the first placed Blue Wormhole is the first one to send a Grunt somewhere, or the last placed logic is the first one used to transport a Grunt. One Quest that I know has multiple Wormholes on a single tile is "Decoy Ahoy!" by Gamer.
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powerfulmind
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Post by powerfulmind on May 6, 2015 8:36:23 GMT -8
Another, very mystery discovery! When I use a combination of portalz, in order red- blue, there is appearing... a red portal on Tile 0,0! And even more: it can appear for more than one time, always if in my multiple portal, I step on the red one. It also has the target Tile 0,0, too. And: if I'm using this additive portal every time it appears, it works like a blue wormhole (1 time), and I have 2 portals (total 2 uses). But if I'll exhaust the multiple portals uses limit (2 times stepped) and then I try using the wormhole on 0,0, I can use it for 7 times! Maaan, how does this red pile of something work?!
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GooRoo
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Post by GooRoo on May 6, 2015 11:02:05 GMT -8
Another, very mystery discovery! When I use a combination of portalz, in order red- blue, there is appearing... a red portal on Tile 0,0! And even more: it can appear for more than one time, always if in my multiple portal, I step on the red one. It also has the target Tile 0,0, too. And: if I'm using this additive portal every time it appears, it works like a blue wormhole (1 time), and I have 2 portals (total 2 uses). But if I'll exhaust the multiple portals uses limit (2 times stepped) and then I try using the wormhole on 0,0, I can use it for 7 times! Maaan, how does this red pile of something work?! That is simply a matter of not placing coordinates for the return Red Warp. In several Custom Levels, that was done intentionally, because there was another way to go before (or instead of) diving through the return Red Warp. In other Custom Levels ( Gaby's and Gamer's in particular), the return Red Warp was used to transport another (enemy) Grunt to a certain location, where the solver's Grunt would be trapped.
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powerfulmind
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Post by powerfulmind on May 7, 2015 8:17:41 GMT -8
I forgot to add one more thing: I tried to change the Coordinates, like in TileSecretTrigger, for the Teleporter logic , but no effectz. There appears still an extra red wormhole. But I forgot to write it, whoops! Anyway, I know the idea of trapping opponentz to specific locationz by a Return Teleporter, because I played Gaby's Purim.
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