GooRoo
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Post by GooRoo on Sept 11, 2012 6:44:21 GMT -8
There is definitely a way out! And did you wave your Gauntletz (and/or Shovel) around in order to detect hidden CoveredPowerupz? Remember the title of this puzzle containz 'hidden' ... twice!
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rohit
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Post by rohit on Sept 14, 2012 3:34:44 GMT -8
There is definitely a way out! And did you wave your Gauntletz (and/or Shovel) around in order to detect hidden CoveredPowerupz? Remember the title of this puzzle containz 'hidden' ... twice! Can't find the way out after stepping on the SS Also I waved gauntletz everywhere and there was no other powerup
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GooRoo
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Post by GooRoo on Sept 14, 2012 7:24:37 GMT -8
You may have done thingz in the wrong order. There should be a (return) Red Warp in that area ... that is your way out. The SecretTeleporterTrigger is in the area where there are several Rock-throwing Gruntz.
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rohit
Full Gruntzer
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Post by rohit on Nov 27, 2012 23:26:25 GMT -8
You may have done thingz in the wrong order. There should be a (return) Red Warp in that area ... that is your way out. The SecretTeleporterTrigger is in the area where there are several Rock-throwing Gruntz. Let me explain where I am stuck. The magic wand & gauntletz have exchanged places. Gauntletz has passed through GPs and there are two options he has: - take the springs and collect coins but then when he reaches the other side there is no way to come back as there are missing tiles on the bridge and the switch to activate the tiles is beyond a yellow arrow. - otherwise he stands on the CP and enters an area where there are lot lot of icicles. On breaking the icicles he gets coins, a skipping rope toy and reveals a SS. The SS helps to get rid of the enemy sword gruntz but then gauntletz is stuck. How does he come out of this area?
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GooRoo
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Post by GooRoo on Nov 28, 2012 5:34:05 GMT -8
You need to activate a Red Warp in another area. That will provide his way out. You may have done something in the wrong order, though ... I do not remember whether it is possible to activate that SecretTeleporterTrigger with the other Gruntz you have free to roam around.
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rohit
Full Gruntzer
Posts: 460
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Post by rohit on Jan 4, 2013 4:40:28 GMT -8
Finished the level. Got all the secrets but missed 5 coins!
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GooRoo
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Post by GooRoo on Jan 4, 2013 6:51:41 GMT -8
Finished the level. Got all the secrets but missed 5 coins! Hidden Treasurez!
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Post by Lahyme on Nov 14, 2017 18:28:54 GMT -8
I guess this is broken !
The secret warmhole in the begginning do not teleport to where he would be (9,48), so the grunt is UNABLE to take any wingz... someone did really completed the level many years ago ?? (2017)
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Post by Lahyme on Nov 14, 2017 18:35:28 GMT -8
I figured it out... a grunt need to step into a blue trigger many tiles ahead otherwise.IF there is no tile to step to take wingz, he just get teleported to the same place ! I think it's a 'broken' logic from the game, and the designer do not knew at that time
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GooRoo
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Post by GooRoo on Nov 14, 2017 21:55:02 GMT -8
I figured it out... a grunt need to step into a blue trigger many tiles ahead otherwise.IF there is no tile to step to take wingz, he just get teleported to the same place ! I think it's a 'broken' logic from the game, and the designer do not knew at that time Actually, the teleportation problem has been known for several years. I had a Quest where even Guenter was surprised to find that a wormhole does nothing if the destination is a Death Tile. And a submerged tile in water/quicksand/space/etc. (even though it may be toggled UP!) is a Death Tile. So a Designer (me, in that case) can force a certain act to take place before a Secret may be reached. Not a 'bug' at all, but an intentional limitation on how a puzzle can be made to work.
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Post by swietymiki on Nov 15, 2017 11:34:31 GMT -8
I also encountered that when I was creating The Four SwordGruntz. You can enter a Red Warp that is created on a hole, but you cannot come back with it.
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Post by Lahyme on Nov 15, 2017 13:10:00 GMT -8
By the way, your level "The Four SwordGruntz" it is amazing! perfected it
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