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Post by Perfect Grunt on Nov 6, 2012 4:37:27 GMT -8
I like it. But at the last "commit" you replaced the download link with "COMING SOON" ...
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Post by hugheth2 on Nov 6, 2012 4:50:43 GMT -8
Haha patience
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GooRoo
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Post by GooRoo on Nov 6, 2012 6:51:12 GMT -8
Nice layout to the web site! The download process is a bit convoluted, though ... I did a quick browse, but it appearz that it takez at least half a dozen processez to get the complete source. That was a bit much for me this morning ... I will come back in a few hourz, after my errandz, and see what it lookz like. Is there a section that someone may experiment in that can't do too much damage, if one makez a silly mistake (due to lack of knowledge, or just plain incompetence!)? I will start by downloading the game engine 2.5, and see what that is like, then the source code to make my eyez go bleary. I am extremely interested in the editor ... from what you have displayed, it appearz to be a vast improvement over the commercial tool!
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Post by hugheth2 on Nov 6, 2012 7:03:36 GMT -8
Good point about the source GooRoo, my aim is to update the wiki page with a direct link to the latest 'packaged' source release, and instructions on how to get it running in Eclipse. I'll do that once I've made the release though! I'm very proud of the editor it's funky, though there are still some enhancements to be made The game engine is also showing great progress. You may not think this as there are a very limited number of logics available, but it's going to work out very nicely
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GooRoo
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Post by GooRoo on Nov 6, 2012 7:08:17 GMT -8
So here's a screenshot of the current map editor - placing objects is much simpler than in WapWorld and you can have different groups of them / link up triggers without too much pain The image link appearz to be incorrect ... perhapz the PNG is mis-named?
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Post by hugheth2 on Nov 6, 2012 7:46:21 GMT -8
Minor glitch as I was rewriting the site!
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Post by hugheth2 on Nov 6, 2012 9:58:42 GMT -8
*drummm roollll* I'm proud to announce... DIZGRUNTLED ALPHA 2.5Run on over to pointcliki.com/gruntz/ to try it out. If there are any difficulties getting it running I'd appreciate if you could post in the Discussion forum rather than here so this can be left as a thread for ideas and feedback! Haven't written the features section yet, but have an explore around and see if you like it Feedback really good as always. Thanks! Hugh
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Post by hugheth2 on Nov 6, 2012 9:59:50 GMT -8
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GooRoo
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Post by GooRoo on Nov 6, 2012 10:05:04 GMT -8
Good point about the source GooRoo, my aim is to update the wiki page with a direct link to the latest 'packaged' source release, and instructions on how to get it running in Eclipse. I'll do that once I've made the release though! I'm very proud of the editor it's funky, though there are still some enhancements to be made The game engine is also showing great progress. You may not think this as there are a very limited number of logics available, but it's going to work out very nicely Is Eclipse the name of the editor you use for Java? If so, how does one get it? How much? I looked at one source member using NotePad, and it seemz to me that it really helpz to know the namez of the fieldz available to be manipulated. How does one manage that? When I programmed in IBM System 360/370/43xx/3090 Assembly language, I had access to all of the supplied defintionz in macroez or copybookz ... and had a very good idea of the call namez for them. If they were extensive, I could easily print them out and refer to them when I needed to. Right now, I have no clue whatsoever where to look up a called process, to determine the parameter-passing requirementz.
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Post by hugheth2 on Nov 6, 2012 10:19:52 GMT -8
As for eclipse, check out the Dizgruntled Wiki which I'm updating to answer your questions as they will then persist there In terms of knowing what to call where, Eclipse has a certain amount of cleverness about it in that it will often give you suggestions and lists of the different methods you can call on objects in the code. Why don't you give me an example of something you'd like to try out doing with the code and I'll add documentation for it?
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Post by hugheth2 on Nov 6, 2012 10:20:12 GMT -8
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GooRoo
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Post by GooRoo on Nov 6, 2012 11:25:27 GMT -8
I must have had a problem unZIPping the file. I used the Windows batch file ... I am on Windoze Vista (kept current with automatic updatez) and additionally made the mistake of selecting full screen. That display left the top part of the border mostly out of view. My second attempt (I created a folder and moved/copied filez into it) I either was not paying attention, or I was not given the option of using 1024X768 mode. Anyway, I was unable to move the Grunt ... so I believe I was actually in the editor, and needed to select 'Play' (which I believe is the replacement for 'Launch' ... more logical, anyway). I will try once more, and do a screen grab of the program as it was opened, to show the border problem, as well as the batch file error screen. Then I will copy this post to your feedback thread and alter the file referencez to whatever scripting language (probably NOT UBBC ) the web site usez ... probably either HTML or JAVA. In playing it, the Grunt walked (safely) across the half water/half land tilez from the Beach Ball to the Blue Toggle Switch. With the errorz, stepping on the BTS caused no action. So I am stuck until my installation error is corrected. DOS batch file logEditor display problem
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Post by hugheth2 on Nov 6, 2012 15:44:01 GMT -8
Very good point! I've updated the download to include the missing config files, so this error message should disappear. The other messages below that are only there because so far I've created logics for just Pickups, Scenery and Grunts as I said above. This is also why the switches aren't working yet.
Full screen plays havoc with dialog boxes which is why it is disabled for the editor and only goes into full screen mode when you press play. The border problem is because I assumed that people have screens that are much larger than 1024x768 these days - while the displayable area is indeed 1024x768, the window handle and sides are being displayed around that which is why it doesn't fit on your screen. I'll add a "Windowless" mode to remove the border so you can use it properly.
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Post by hugheth2 on Nov 7, 2012 1:36:40 GMT -8
Just implementing Rolling Balls, they now load and roll around in levels.
I'd appreciate if members of the community could decide an order they would like to see the logics completed in, as obviously there are quite a lot to do!
Cheers
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Zu
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Post by Zu on Nov 7, 2012 2:48:43 GMT -8
I'd appreciate if members of the community could decide an order they would like to see the logics completed in, as obviously there are quite a lot to do! First we would need a list of logicz that aren't implemented yet...
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Post by hugheth2 on Nov 7, 2012 5:42:34 GMT -8
So far only Scenery, Pickups and Grunts (partial implementation) have been implemented... I've said that at least 3 times!
So important other things not implemented yet include: Switches / Triggers, Checkpoints, Teleporters, Various tool actions, Various gruesome deaths, AI capabilities, Forts, Sounds, Static Hazards, In game text etc etc.
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Zu
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Post by Zu on Nov 7, 2012 6:22:43 GMT -8
Personally, I'd say the priority should look like this: Switches / Triggers, Various tool actions, AI capabilities, Teleporters, Sounds, Forts (at least for bringing up the warpstone, if that's not implemented yet)... ...and the rest is up to discussion.
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Post by hugheth2 on Nov 7, 2012 6:44:15 GMT -8
Thanks for the feedback I'll try and get triggers / switches done by the weekend
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Post by abdalla on Nov 7, 2012 12:01:15 GMT -8
any plans for battles online support ?
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GooRoo
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Post by GooRoo on Nov 7, 2012 12:31:53 GMT -8
I tried loading a relatively small (32X32 tilez) puzzle, "Toy Land 4" into the DizGruntled editor with interesting resultz ... a 'striping' effect that made the map almost unrecognizable. That was with the same version with the batch file errorz and the window size problem I reported earlier ... not with the currently available version. I am truly anxious to use the DizGruntled editor, simply based upon the featurez you have displayed here ... in an "in progress" program! I have a current reading project of my own that will prevent me from experimenting further fo probably about 36 hourz, but then I will re-download the editor and spend much more time experimenting with it!
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