Bea
Retired Moderator
Posts: 146
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Bea
Dec 6, 2003 19:03:15 GMT -8
Post by Bea on Dec 6, 2003 19:03:15 GMT -8
Well, I'm 54 years old married no children but two cats and two dogs Michial and I came to Australia about 13 years ago (he's Australian) and we live near Brisbane. I'm not a great game player but I absolutely adore Grutnz. I think it is one of the most underestimated games there is. One of the online reviewers we contacted in the earlier days told me he believed that Gruntz would either be a classic or a flop depending on how Gruntz was marketed. Well, it may not be the world's best seller but it certainly has staying power and the community has just continued to thrive and grow. At one time there would only be two or three posts in a week and now look at it.
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Teri
Full Gruntzer
Posts: 110
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Bea
Dec 9, 2003 8:40:05 GMT -8
Post by Teri on Dec 9, 2003 8:40:05 GMT -8
Hi Bea, what kind of dogs do you have? I love Australia and would love to see it, but I am petrified to fly. I agree, Gruntz is a great game. And so many talented people to keep it going! Let's hope more register here on the new forum. I think it's a great place.
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Bea
Retired Moderator
Posts: 146
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Bea
Dec 9, 2003 14:28:59 GMT -8
Post by Bea on Dec 9, 2003 14:28:59 GMT -8
Teri, they are long haired chihuahuas - brothers actually but Angus is 2 years old and Dugald is only 12 weeks. Its a long story but we didn't think we would get any more pets when Radar our first dog died after a long fight with heart problems in May but we found we missed the company and wanted to change the dynamics. Angus picked us and we picked Dugald all within a couple of weeks.
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Bea
Dec 10, 2003 12:55:07 GMT -8
Post by FriedGruntzaholic on Dec 10, 2003 12:55:07 GMT -8
Bea, I'm glad you've accepted duties as a global moderator. That will give us an almost 24 hour a day presence here. I think Gruntz was a victim of an oversaturated market. When Gruntz came out, there were probably just too many other titles out. Unless you have a really good marketing concept or had a really good marketing team, it's very hard for a good game like Gruntz to get noticed. Some of the game reviews of Gruntz that I've seen were not always kind to the game, but then again, what do critics know? Given the direction Monolith's taken since Gruntz came out, I think they either realized what a tough industry game publishing is, or game publishing was merely a way to get their foot in the door of the game engine industry. After their game engine got noticed by Microsoft, then game publishing became a thing of the past for Monolith.
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