BattlezM
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Is my hat too big?
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Post by BattlezM on Jun 8, 2015 22:23:58 GMT -8
Who'd have thought that Gruntz and Tetris could be such a disastrous combination? Something is amiss, and the Disgruntled are out in full force!
Can the Gruntz escape the broken Tetris board and get the warpstone to the King to leave this place?
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GooRoo
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Post by GooRoo on Jun 14, 2015 13:12:44 GMT -8
I'll be taking about an hour break from Gruntzy things after my failure in "Delay Him As Much As Possible", and when I return I will do battle with "Trapped In Tetris". At least, I will ensure that the View the map!" is available in the Announcement.
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GooRoo
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Post by GooRoo on Jun 17, 2015 14:19:20 GMT -8
I will attempt to validate this one today, but if there is someone else (besides BattlezM) who can test it and supply a "PERFECT!" screen grab ... have at it! I'm sure a PM to BattlezM will be rewarded with a link to download the puzzle. And any such "PERFECT!" proof will result in quicker distribution.
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GooRoo
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Post by GooRoo on Jun 30, 2015 15:00:22 GMT -8
I resumed testing of this Quest yesterday, and made some progress, but keep making stupid mistakes, like leaving a Grunt some place that later turns out to be fatal, while I am concentrating on using other Gruntz. I am even using TWO SAVE slots (but should be using TEN) and wind up doing a SAVE after having made such a fatal mistake. So it is back to the very beginning for me ... after dinner and (possibly) a baseball game. If the game turns out to be a good one, it will be tomorrow before I resume testing.
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GooRoo
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Post by GooRoo on Jul 4, 2015 6:30:07 GMT -8
Warning: remember the movie "Westworld"? The ironic line "Nothing can go wrong ... go wrong ... go wrong"? You will have several chances to do logical things, but the result winds up all wrong. You have five Gruntz to work with, and it will be very easy for you to have the right Grunt do the wrong thing ... or the wrong Grunt do the right thing! One very nice consistency in this Quest is that Holez are always just hazards ... nothing valuable will ever be found in them. The inconsistency is that Moundz may look inviting, yet be empty ... or contain a Coin . And some valuables may be well hidden, so you'll want to wave that Shovel (or those Gauntletz ) around, or you may miss something. I am nearing the end in verifying this one, and the puzzle I am now on promises to be (by far!) the most difficult. I have yet to determine whether the Super Speed ) is a help ... or a hindrance. My first attempt using it, I ran into Space and did my imitation of "Wile E. Coyote".
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Rik
Senior Gruntzer
Posts: 555
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Post by Rik on Jul 12, 2015 6:49:10 GMT -8
Thanks for this nice level.
I dig and smash all but still miss 1 coin
Rik (yourin)
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rohit
Full Gruntzer
Posts: 460
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Post by rohit on Jan 26, 2016 6:28:28 GMT -8
i am stuck in the beginning. How do i manoeuvre the Spongegun; he has to get to the side where gunhat is but is impeded by the green pyramids; or is it that he does not cross over at all? if he does not cross how does the gruntz surrounded by purple pyramids get around the yellow arrows without friendly fire?
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GooRoo
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Post by GooRoo on Jan 26, 2016 8:26:16 GMT -8
i am stuck in the beginning. How do i manoeuvre the Spongegun; he has to get to the side where gunhat is but is impeded by the green pyramids; or is it that he does not cross over at all? if he does not cross how does the gruntz surrounded by purple pyramids get around the yellow arrows without friendly fire? I still cannot play Gruntz on this new(er) computer, so cannot verify it ... but I believe there is a place where Sponge Gun can stand and hit a traget that will help. I will take a look at the "View the map!" image to try to figure out just where you are, and if my memory serves me correctly about this puzzle.
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rohit
Full Gruntzer
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Post by rohit on Jan 30, 2016 4:52:39 GMT -8
if i send Sponge across the Green pyramids; how does he come back? The rock gruntz can only assist one crossover. Also how do i get the 2 coins near the 3 yellow toggle switches; some friendly fire is required to get back after getting the coins. I am quite confused!
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GooRoo
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Post by GooRoo on Jan 30, 2016 8:23:08 GMT -8
if i send Sponge across the Green pyramids; how does he come back? The rock gruntz can only assist one crossover. Also how do i get the 2 coins near the 3 yellow toggle switches; some friendly fire is required to get back after getting the coins. I am quite confused! There are two Silver Timer Switches , one at each end of the Silver Pyramids, allowing crossing both ways. As to the two Coins, there are three Yellow Toggle Switches that control Two-Way Arrowz ... with them (and perhaps some 'friendly fire') a Grunt can easily pick them both up. Returning is also not difficult. The real puzzle of this Custom Level is to do things in the correct order ... move a Grunt at the wrong time, and things really become difficult ... if not impossible.
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rohit
Full Gruntzer
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Post by rohit on Jul 18, 2016 5:46:15 GMT -8
I am just not able to get the 2 coins in the beginning. Even with friendly fire the Barehanded gruntz cannot return as the Spongegun does not have a path to shoot him on the correct arrow. Is it possible to tell me from which place should Spongegun shoot so that Barehand gruntz can return after collecting the 2 coins.
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GooRoo
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Post by GooRoo on Jul 18, 2016 6:04:26 GMT -8
I am just not able to get the 2 coins in the beginning. Even with friendly fire the Barehanded gruntz cannot return as the Spongegun does not have a path to shoot him on the correct arrow. Is it possible to tell me from which place should Spongegun shoot so that Barehand gruntz can return after collecting the 2 coins. If you are talking about the two Coinz at the bottom of the area with several Two-Way Arrowz, the only 'trick' is to have another Grunt operate the proper Yellow Toggle Switchez.
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rohit
Full Gruntzer
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Post by rohit on Jul 20, 2016 4:02:54 GMT -8
I managed to get the coins.
Now I have reached part where I have Gauntletz and Spade. There is an enemy Spade gruntz on a GHS. The GHS actives a green Pyramid which is blocking the path. How do I get rid of the enemy gruntz?
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GooRoo
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Post by GooRoo on Jul 20, 2016 6:28:31 GMT -8
I managed to get the coins. Now I have reached part where I have Gauntletz and Spade. There is an enemy Spade gruntz on a GHS. The GHS actives a green Pyramid which is blocking the path. How do I get rid of the enemy gruntz? It has been a long time since I played this one, but I believe the Die has something to do with it. Perhaps Time Bombz are involved ... or the enemy Grunt with Gauntletz is a very unfriendly type ... who doesn't even like other Green Gruntz!
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rohit
Full Gruntzer
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Post by rohit on Jul 21, 2016 6:15:32 GMT -8
I tried everything but cannot get through the green pyramid - There are no timebombz or spongegunz to get rid of the enemy gruntz - Nothing under the dice...I broke it - Filled the 2 holes but no result - Enemy gauntletz is the key but he is too far. How do I get him near the spade gruntz?
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BattlezM
Moderator
Is my hat too big?
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Post by BattlezM on Jul 23, 2016 0:13:56 GMT -8
The gauntletz grunt might be too inattentive to really notice that shovel grunt. But the shovel certainly is more keen, though perhaps he's a bit nervous since your gruntz are still so close to him.
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rohit
Full Gruntzer
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Post by rohit on Jul 23, 2016 22:35:17 GMT -8
Thanks for the tip....Finished the CL...missed one coin though!
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