Interesting how this is mirrored from the original version... did you do it from scratch, or is there an easier way of mirroring the level I'm not thinking of?
I've always loved designing levelz for Gruntz, moreso than actually playing them.
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Interesting how this is mirrored from the original version... did you do it from scratch, or is there an easier way of mirroring the level I'm not thinking of?
Done from scratch ... while it is extremely easy to change a map from one graphics set to another, rotating is all a manual tile-by-tile process. And the mini-puzzlez are just a little bit more difficult, for example, there is more need for the Zap Cola you find. Bridges are also changed from "click on the destination" to "think a little about when to move". I almost made it possible to add another Grunt ... but came to my senses in time. And the SecretTeleporterTrigger can easily result in the loss of a Grunt.