Deleted
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Post by Deleted on Aug 31, 2016 16:13:38 GMT -8
Is there a way to use WAV filez instead of XMI filez ? Becuause XMI file is like a MIDI file and that means it plays o a keyboard and it ruins the music.
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Tomalla
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Post by Tomalla on Sept 1, 2016 0:26:58 GMT -8
MIDI ruins the music? That's harsh. MIDI's got its own beauty, you just have to look for it I doubt you can replace XMI files with WAV, though I see a little hack you could do instead. You could overlay your music with the global ambient or even get it replaced (or add a new ambient entry and modify WWD files accordingly). Cons: no entrance music available, no randomisation possible, overlaying files may be difficult when tracks have different lengths, ... Pros: well, you've got some WAV music going on, it might be good enough
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Deleted
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Post by Deleted on Sept 1, 2016 5:17:21 GMT -8
MIDI ruins the music? That's harsh. MIDI's got its own beauty, you just have to look for it I doubt you can replace XMI files with WAV, though I see a little hack you could do instead. You could overlay your music with the global ambient or even get it replaced (or add a new ambient entry and modify WWD files accordingly). Cons: no entrance music available, no randomisation possible, overlaying files may be difficult when tracks have different lengths, ... Pros: well, you've got some WAV music going on, it might be good enough How do i overlay the WAV files ? I said it riuns the music because when i use online midi converter,it converts the music like a man with 1000 fingers playing it on a 1000 key piano.
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Tomalla
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Posts: 525
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Post by Tomalla on Sept 1, 2016 5:49:53 GMT -8
Haha yeah I know, MP3 -> MIDI conversion is indeed a beauty. I love the sound of it In order to overlay (mix) two sound files, you have to get any audio editing software. Again - my tool of choice is Audacity. And whatever you choose, Google is your friend. In case of Audacity: linkBut before you do that, see if you can ADD the new ambient track instead of fiddling around with the existing ones. Go to the folder in your GRUNTZ.REZ file where ambient tracks for a particular world (area) are and add a new one. Then refer to it from your WWD file and see if it's working. I didn't test it myself, but it sure looks promising. If it doesn't work, get ready go get your hands dirty. Mixing two tracks may not be easy. You have to mix the tracks the way so that there's no gaps in either of them. Basically - they have to be equal length. Otherwise when playing the game, the ambient might have gaps of silence in it or some abrupt jumps. There are some techniques in order to fix this issue, here are some tips: - if you want to make ambient track shorter, delete the middle and leave the beginning and ending. Then make a smooth transition between the two so that there's no abrupt jumps (it's a so called crossfade)
- if your music track it way longer than the ambient one, extend the ambient track by making more of its copies and placing one after another until both tracks are more or less the same length
- perhaps your music track has some moments of silence anyways by design? If so, you could make them longer if required
There's plenty of different solutions to the problem. All you have to do is analyze the problem and go for the best one! Or the second best Cheers
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