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Deleted
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Post by Deleted on Jun 20, 2015 1:24:07 GMT -8
Can i be beta tester when it finished (That is too  )?
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powerfulmind
Designer
That Puddle... It tastes...like...ME!
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Post by powerfulmind on Jun 20, 2015 1:33:53 GMT -8
Can i be beta tester when it finished (That is too  )? This CL is DESIGNED now! I have even no .WWD. But, If you want, I can send you it. Of course: 1. if I finish designing, 2. also to GooRoo, with Statz Page and "View The Map!". But you'll get it. 
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Deleted
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Post by Deleted on Jun 25, 2015 2:47:23 GMT -8
But i dont get it.
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Deleted
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Post by Deleted on Aug 5, 2015 4:43:50 GMT -8
I am curious.Are you still working on the map ?
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powerfulmind
Designer
That Puddle... It tastes...like...ME!
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Post by powerfulmind on Aug 5, 2015 23:08:37 GMT -8
I am curious.Are you still working on the map ? I was turned out from the reality for last 2 weekz. And yes, I have stopped designing, it's all my fault. 
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powerfulmind
Designer
That Puddle... It tastes...like...ME!
Posts: 171
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Post by powerfulmind on Aug 6, 2015 23:18:22 GMT -8
You try to break into from the south... Maybe go back and send a new Grunt  through the Purple Pyramid  , after the war with Bricklayerz    . You should have (after the Bricklayer War) two Gruntz at the center (one has a Shovel   ), and a Bricklayer  . Just get the Goober-Straw  , bake a Grunt  , and send the new guy to the vertical-going Rolling Ballz (three other Gruntz must find their Switchez  , one is hidden under the Rock  !), so he'll get the Gauntletz  and pass these different-speedz Ballz from the north (and, of course, break the Rockz   ). And join the guyz in the center.   EDIT: And yes, the Goober  who was left after this action, must be Teleported  . 
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Post by SwordGrunt on Aug 7, 2015 7:37:58 GMT -8
This puzzle suffers from an extreme case of non-linearity ... beginning with the four Green (re-usable) Wormholes where the two Gruntz enter the game. Two of those Wormholes go nowhere (at least, if used first) and one (with a Rock under it) leads to the wrong end of the Brickyard ... with extreme difficulty to get back to try another way. My problem is also an illustration of the problem ... I could easily get to the south end of the area, and did not see any alternative. So I will have to look for "the way the Designer intended it". That is something that really shouldn't be done because there's no challenge at all in simply taking a dice roll for the right teleporter You (the designer) can keep that in if you provide some sort of hint as to who goes in what teleporter, or in which order, otherwise just don't make the "wrong" onez available until the time is right. I recall a Golf map that I made, and scrapped, that had EIGHT (required) red teleporterz, and each needed a Grunt with a specific tool to be sent through. What I did was leave each trigger tile with a clue relative to the tool that was required for that area. Otherwise it's annoying to have to reload your game just to figure out which teleporter is the right one.
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GooRoo
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Post by GooRoo on Aug 7, 2015 7:46:44 GMT -8
For one thing, in the opening screen area, I would replace the Rock (under the 'wrong' Wormhole) with a raised Black Pyramid ... and provide the Black One-Time Switch that lowers it under one of the Rocks in the area with the enemy TimeBombers.
BTW, those Wormholes that come back to themselves pose a minor challenge ... leaving the space before it refreshes ... taking the Grunt to Limbo and back. Too slow, and a re-start of the game is required.
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BattlezM
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Post by BattlezM on Aug 7, 2015 13:01:08 GMT -8
I recall a Golf map that I made, and scrapped, that had EIGHT (required) red teleporterz, and each needed a Grunt with a specific tool to be sent through. What I did was leave each trigger tile with a clue relative to the tool that was required for that area. Otherwise it's annoying to have to reload your game just to figure out which teleporter is the right one. Ah did, the map end up getting scrapped? GolfChallenge I think it was? I actually still had a copy all these years, and didn't recall how I got it. I managed to replay it recently to completion, missing only a single coin. The red warps there were pretty tricky to figure out, there were clues as to which grunts go though, but they didn't seem to correspond to the areas I'd end up in...
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Post by SwordGrunt on Aug 7, 2015 13:33:46 GMT -8
I recall a Golf map that I made, and scrapped, that had EIGHT (required) red teleporterz, and each needed a Grunt with a specific tool to be sent through. What I did was leave each trigger tile with a clue relative to the tool that was required for that area. Otherwise it's annoying to have to reload your game just to figure out which teleporter is the right one. Ah did, the map end up getting scrapped? GolfChallenge I think it was? I actually still had a copy all these years, and didn't recall how I got it. I managed to replay it recently to completion, missing only a single coin. The red warps there were pretty tricky to figure out, there were clues as to which grunts go though, but they didn't seem to correspond to the areas I'd end up in... Yeah it was named GolfChallenge I think I initially made them give the clue to the next one, rotating clockwise, something like that. Terrible for a solver, of course, since it'd be hard to understand the pattern before trying multiple timez. I might try to complete that one and if I do I'd probably swap the teleporterz around so that their iconz actually match the Grunt that is supposed to go through. But right now I'm working on a new level and I want to test another old one too (a massive 80x80 level, I don't think I ever made any that big)
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Zu
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Post by Zu on Oct 23, 2017 17:54:48 GMT -8
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powerfulmind
Designer
That Puddle... It tastes...like...ME!
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Post by powerfulmind on Nov 4, 2017 0:38:20 GMT -8
You're not the only one who forgot about this level's existence.  I'm looking at this CL again, and I think that the trees' area might need a walkthrough. So, if anyone needed it, I'm ready to prepare one.
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Post by swietymiki on Nov 26, 2017 7:54:35 GMT -8
After three hours of fighting this puzzle...  Statz info: 1 Survivor, 8 Deaths (all ended up as suicide bomberz) Toolz: Boomerang, Goober Straw, Spygear, Gauntletz, Shovel, Gauntletz, Goober Straw, Gauntletz, Bomb x8 Stolen toolz don't count in statz, so I've not put them.
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GooRoo
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Post by GooRoo on Jan 15, 2018 8:28:50 GMT -8
After three hours of fighting this puzzle...  Statz info: 1 Survivor, 8 Deaths (all ended up as suicide bomberz) Toolz: Boomerang, Goober Straw, Spygear, Gauntletz, Shovel, Gauntletz, Goober Straw, Gauntletz, Bomb x8 Stolen toolz don't count in statz, so I've not put them. After the second death of my computer on November 18, 2017 (the first death was on September 15, 2017 ... resurrected, briefly) I now have a new computer, and am in the process of recovering or recreating things that occurred since that first death. This is one of them. I hope to have it released today.
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GooRoo
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Post by GooRoo on Jan 15, 2018 8:38:39 GMT -8
This WWD has a date of August, 2015. Have there been any changes since then, addressing the various problems that have been discussed here? I prefer to have the current (final?) version of the puzzle in order to distribute it.
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GooRoo
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Post by GooRoo on Jan 15, 2018 8:50:17 GMT -8
I find the Designer's Statz Page image to be very close to the BETA tester's result, so am inclined to call this one 'distributable' even though the WWD I have is dated August 6, 2015. If I do not receive a more current map in the next 12 hours, I will release what I have.
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Post by swietymiki on Jan 15, 2018 10:19:10 GMT -8
I asked powerfulmind if he's going to send the level to you for release and he said that he'll do it once he finished some work to do in the thread.
Although I can still see some issues with the "Toolz" category.
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