GooRoo
Administrator
Owner Administrator
I luv Gruntz!
Posts: 7,475
Display Name: GooRoo
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Post by GooRoo on Mar 13, 2007 7:49:31 GMT -8
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rohit
Full Gruntzer
Posts: 461
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Post by rohit on Dec 19, 2007 18:30:27 GMT -8
Im at the start and have baked 2 gruntz. There are many options of where to put them; i think i have to put it next to RB and he getz a Toob, stepping on green switch. Where does the other Grunt go?
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BattlezM
Moderator
Is my hat too big?
Posts: 1,308
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Post by BattlezM on Dec 19, 2007 19:14:28 GMT -8
Near more boxing glovez.
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rohit
Full Gruntzer
Posts: 461
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Post by rohit on Dec 20, 2007 5:50:55 GMT -8
My spadez is blocked by GP before the CP. The GTS is located near electric sockets which have to be crossed but the timing is very very tough. Is there any other way to cross them?
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BattlezM
Moderator
Is my hat too big?
Posts: 1,308
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Post by BattlezM on Dec 20, 2007 15:21:55 GMT -8
Don't think so.
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rohit
Full Gruntzer
Posts: 461
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Post by rohit on Dec 21, 2007 1:43:40 GMT -8
I have baked 3 new gruntz. There are two BHS next to a pad which make a bridge for a gruntz to cross. Do i use two separate gruntz for both the the BHS? It seems impossible with just one gruntz. But if i use two gruntz, the path later is only for One gruntz!!!
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BattlezM
Moderator
Is my hat too big?
Posts: 1,308
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Post by BattlezM on Dec 21, 2007 15:35:26 GMT -8
You have 1 grunt on the switch counter, the other goes on the bridge. They work together to get across.
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rohit
Full Gruntzer
Posts: 461
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Post by rohit on Dec 22, 2007 7:06:07 GMT -8
You have 1 grunt on the switch counter, the other goes on the bridge. They work together to get across. But its impossible to cross the bridge!!! One gruntz stands on the BHS, the other stands on the bridge tile created. The problem is that the next tile is a toggling bridge tile. It disappears too fast and there is no time for the first gruntz to reach the other BHS. The second gruntz ALWAYS drowns... Pls help on how to do it??
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rohit
Full Gruntzer
Posts: 461
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Post by rohit on Dec 22, 2007 7:55:04 GMT -8
I finished the level but did not get the Secret. Is there a RW or do i use the Spongegun to get the 'W'?
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BattlezM
Moderator
Is my hat too big?
Posts: 1,308
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Post by BattlezM on Dec 22, 2007 10:53:00 GMT -8
Secret switch is hidden in the area with lotz of holez.
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Sheroan
Full Gruntzer
!!! The one that Persevere Prevails !!!
Posts: 462
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Post by Sheroan on Sept 20, 2009 9:06:47 GMT -8
!!!!!!!!!!!! PERFECT !!!!!!!!!!!! I get the perfect with 7 gruntz only
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Zu
Retired Staff
Posts: 752
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Post by Zu on Oct 1, 2010 14:57:47 GMT -8
Hmm... shouldn't it be in section for Frustrating levelz?
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Tomalla
Designer
General Modder
Posts: 525
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Post by Tomalla on Jun 11, 2018 14:27:12 GMT -8
At first I was really surprised how this level had gotten the Frustrating rating. When playing I completely omitted the bottom-left part of the puzzle (without ever using the two GruntCreationPoints there) and got PERFECT with 7 Gruntz only, just like Sheroan did.
And just then I decided to complete the puzzle in the way intended by the author and tried to complete that bottom-left subpuzzle as well. And holy moly was the timing at that first toggling bridge tight! Only using number shortcuts to quickly switch between the Gruntz and bashing the hell out of my mouse I managed to pull that off after a dozen of attempts. It was a complete surprise to me, especially how (moderately) easy the rest of the level was. I don't quite get why that toggling bridge (at 2x21) has such tight timing, it serves no real purpose and seems like a design mistake. If only that bridge stayed a second longer (instead of 900ms), the level would have been rated Medium/Hard at best.
One thing is when the entire level was designed with the Frustrating rating in mind. The other, when there's only one puzzle with tight timing which seems to be simply a design error. In such case ... the level could easily be corrected and rereleased with a more adequate difficulty rating instead of just silently ignoring the problem. But we would have to ask BattlezM for opinion on that subject.
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GooRoo
Administrator
Owner Administrator
I luv Gruntz!
Posts: 7,475
Display Name: GooRoo
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Post by GooRoo on Jun 13, 2018 15:33:32 GMT -8
Hmm... shouldn't it be in section for Frustrating levelz? That's where it was for a few years, then others proved that it was only 'Hard' to 'Very Hard' ... so I moved it to Graphics Area 6 "Honey, I Shrunk The Gruntz" today.
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Tomalla
Designer
General Modder
Posts: 525
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Post by Tomalla on Jun 14, 2018 3:39:03 GMT -8
Hmm... shouldn't it be in section for Frustrating levelz? That's where it was for a few years, then others proved that it was only 'Hard' to 'Very Hard' ... so I moved it to Graphics Area 6 "Honey, I Shrunk The Gruntz" today.With this single toggling bridge being to fast at 2x21 (as I said in my last post) this level in fact might be considered frustrating. I believe that this single logic should be altered and everything will be just fine.
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Tomalla
Designer
General Modder
Posts: 525
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Post by Tomalla on Jun 14, 2018 7:14:51 GMT -8
And I am stuck at the five Toggling Bridge Tilez leading to the Green Hold Switch and Green Toggle Switchez required to allow the original Grunt and his buddy to move north from the first eight enemy Boxing Glovez Gruntz! So I have yet to reach the area Tomalla describes as 'frustrating'.
P.S. If I ever get there I may well change the timing, and re-release this one. I can see how this part may cause some trouble. You can pass this part however without even any excess dexterity involved. Simple three, lazy but relatively well-timed clicks should do the trick. Position your Grunt at 16x32 (the tile above the first toggling bridge). The first click should be at 16x30 (the second toggling bridge from the bottom), the second at 16x28 (two tiles above the last one) and the final click should wind up at 16x26 (the tile above the last toggling bridge). Each click should be timed so that it occurs just when the next toggling bridge pops out of the water. Each toggling bridge stays up for 500ms, while the Grunt's travel speed is 600ms per tile (Edit: my mistake. They stay up for 1000ms, but the sequence itself progresses one tile every 500ms). That's what makes this part mildly inconvenient for the most part.
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Tomalla
Designer
General Modder
Posts: 525
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Post by Tomalla on Jun 15, 2018 14:08:13 GMT -8
Oh, I've just remembered one more thing. Once you create your newly baked Grunt on the island below those toggling bridges (the GruntCreationPoint is surrounded by a rolling ball), you activate a Yellow Toggle Switch. It releases the rolling ball to the left which eventually activates the Black One Time Switch which blocks your path.
In order to have more time (or to be more precise - to have an unlimited amount of time), simply put your newly baked Grunt on the GruntCreationPoint, step out of it and return to the GruntCreationPoint. If timed correctly, the rolling ball to the left will never leave its spot and will never hit the BOTS thus giving you time to slowly work your way through the toggling bridges.
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