GooRoo
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Post by GooRoo on Nov 2, 2018 13:11:46 GMT -8
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Zu
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Post by Zu on Nov 2, 2018 13:51:03 GMT -8
It doesn't seem like any of the level's files are on the webhost as of yet. Are there problems with the upload? I could help with that if necessary.
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GooRoo
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Post by GooRoo on Nov 2, 2018 17:40:40 GMT -8
It doesn't seem like any of the level's files are on the webhost as of yet. Are there problems with the upload? I could help with that if necessary. I completed tessting of the puzzle before dinner, and just uploaded everything to the web host, so that the download should have worked ... but it didn't!
The email bragged about everything should be much faster ... my experience this afternoon is that the Forum's animations are all running slower. The on-line animation in the Announcement did not even move most of the time. I will have to contact the GoDaddy support staff to see what the problem is, and what they will do to fix it.
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GooRoo
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Post by GooRoo on Nov 2, 2018 17:52:07 GMT -8
This puzzle is ready for a BETA tester. The WWD that should be available for download is without EyeCandy elements. Even those in the puzzle are not meant to obscure anything, so there really would be no difference in game play.
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Zu
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Post by Zu on Nov 2, 2018 18:05:09 GMT -8
The WWD still doesn't seem to be available. Perhaps you could temporarily add it as an attachment to your post?
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GooRoo
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Post by GooRoo on Nov 2, 2018 18:25:03 GMT -8
The WWD still doesn't seem to be available. Perhaps you could temporarily add it as an attachment to your post? The problem has been resolved, and the five filez no longer return a 404 error. I contacted GoDaddy and the support person walked me through the setup. Zu, you may need to do the same thing I just went through to be able to upload files, etc.
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Zu
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Post by Zu on Nov 2, 2018 18:32:57 GMT -8
Ok, so I looked it up on the webhost, and it turns out that the map, the WWD, etc. are placed in the level's folder under Hintz, but the WWD wasn't placed in Custom, hence the link wasn't working. I fixed it now.
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GooRoo
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Post by GooRoo on Nov 2, 2018 18:35:00 GMT -8
Ok, so I looked it up on the webhost, and it turns out that the map, the WWD, etc. are placed in the level's folder under Hintz, but the WWD wasn't placed in Custom, hence the link wasn't working. I fixed it now. Ah, the vagaries of (my) memory; uploaded the folder to the new server, but not the WWD to the (very different) folder. Thank You for fixing my error of omission.
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Zu
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Post by Zu on Nov 2, 2018 18:56:09 GMT -8
Managed to complete the puzzle. It's decent. The only thing to report is that it's weird how it starts you off already being within the range of an enemy boomerang grunt. Also, it seems like the level is based off of the first training level? The layout is more or less the same, at least.
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GooRoo
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Post by GooRoo on Nov 2, 2018 19:07:09 GMT -8
I have no idea what the original source was, since apparently ALL of the objectz were removed, then what there was, was added in afterward.
The Gruntz insertion being within range of an enemy Boomerang Grunt was my being mean ... since most of the puzzle is fairly straightforward. At most, it would cause the solver an early re-start ... and be prepared to run when they did the "press any key..." thing.
Do you consider it eligible for release?
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Zu
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Post by Zu on Nov 2, 2018 19:17:52 GMT -8
As long as the EyeCandies and maybe also some GlobalAmbientSounds are added, yes, it's ready for release.
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Post by swietymiki on Nov 3, 2018 6:22:28 GMT -8
Please add more EyeCandies to this map. Some parts might be unused during gameplay but they just can't look like this: (When you think about rubbish, you usually imagine something full of things, not empty) And in general I'm against having to move my Grunt on the very edges of the map. On the topmost tile I can't see my health bar and on the lowermost I am unable to see half of the ground I'm walking on (this results from the non-VM workaround I'm using). The level's release was rushed and didn't undergo proper testing.
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Post by swietymiki on Nov 3, 2018 11:51:21 GMT -8
The map could always be expanded one or two tiles to the right. And a couple of rocks (in unreachable places) and trees would've made the empty parts look much better.
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GooRoo
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Post by GooRoo on Nov 3, 2018 12:05:42 GMT -8
The map could always be expanded one or two tiles to the right. And a couple of rocks (in unreachable places) and trees would've made the empty parts look much better. Take a good look at Training Level #1 to get an idea of what I had to start with. Whoever created the original Rubbish map replaced all of the alternate ground tiles (9-16) with tile #1 and removed all of the objectz, especially EyeCandy of all sorts. This was very much a 'refresher course' for me, originally not even intended to be offered; play-testing it proved to also be a 'refresher course' for me in accomplishing tasks with a minimum of hand-to-hand combat, and against ranged weapons at that. For these 76 year-old reflexez, the area with two Coins blocked by toggling Green Pyramidz proved to be worthy of sending it out as an easy difficulty puzzle, with a about enemy Gruntz providing a little challenge.
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Post by swietymiki on Nov 3, 2018 15:01:31 GMT -8
Well, levels are usually created from scratch. I consider EyeCandies a must (not even a choice) if there is like a 5x5 area only filled the with one color, no matter the graphic set or gameplay circumstances.
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