There are still a few Custom Level questz without game-time "View the map!" images. Those are CLz in which enemy Gruntz start doing things (fight each other, break things, dig up/fill in things, etc. Gaby created most of them, usually with enemy Gauntletz Gruntz breaking Giant Rockz ... or turning enemy Gruntz into Goo Puddlez ... even before the solver clicks to enter hir own Grunt(s) into the game. I have no interest in creating temporary versions of these, by making all of the enemy Gruntz within range of each other on the same 'team'. That requires re-identifying Grunt team numbers, and keeping track of how many there are of each team, as changes are made. Many of these CLz start with the maximum (or near maximum) number of Gruntz per team. I tried once, retaining the team number with most members in an area, and changing the minorities to that team. Repeating the method in the next group. All just to show what the entire map looks like as designed by the Designer. Even my OCD is insufficient to put forth that effort. But perhaps there is someone with time on their hands willing to take on such a chore, so search the graphics area indices for Questz with a (or maybe even a ) eye-catcher instead of a steady state image. Those are the ones I am talking about. And if you actually decide to try to provide one, post here with the name of the puzzle you have selected. Nothing could be worse than to have more than one person working on the same CL.