GooRoo
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Post by GooRoo on Jun 12, 2022 12:29:55 GMT -8
Knight's Tour 6 came from Knight's Tour (8) as an idea, and "Honey, I Shrunk The Gruntz" was found to be the only graphics area that lent itself (visually) to such a structured map.
The first four graphics areas were designed to be natural boundaries, while the last four graphics areas have an artificial appearance (by design). However, "High On Sweetz" lacks definition between tiles 1-8 and 9-16; "High Rollerz" simply have flawed corner intersections. All eight graphics areas have several duplicates, which limits variety. "The Miniature Masterz" have transition area duplicates, yet lack tiles that allow reversed images.
Years ago I made simplistic alternative tiles in several graphics sets, but lack the ability to replace duplicates with my (usually flipped or rotated) version of existing tiles.
At a bare minimum, someone with the tech ability to update the REZ file with replacement images is required.
For something like the flaws in "High Rollerz" it requires someone with true artistic ability (which definitely excludes me)
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Post by swietymiki on Jun 13, 2022 2:35:58 GMT -8
At a bare minimum, someone with the tech ability to update the REZ file with replacement images is required. I know how to do that. It's possible to replace in-game files with the Gruntz REZ Patcher.
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GooRoo
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Post by GooRoo on Jun 13, 2022 10:17:58 GMT -8
My personal problem is that my images are in JPG format, which is not what is required in the REZ file. And I have not learned to use the tool(s) (if I even have them!) to convert them for the REZ file. All of my (weak) efforts may be found in the Tiles GLEM file (for example), if anyone would explain the capture/convert/update process. While my area is being rained out, I have some time to (try to) learn new things.
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Post by swietymiki on Jun 15, 2022 9:03:24 GMT -8
Game's file format specification thread mentions the existence of a "PCX2PID" program, which would allow conversion of (as the name suggests) images from PCX to PID. I don't have the program, but some internet sources say that it may be found in the REZ file for Claw. PCX is a more known file format so you should easily find any JPG to PCX converters.
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GooRoo
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Post by GooRoo on Jun 15, 2022 10:01:23 GMT -8
Game's file format specification thread mentions the existence of a "PCX2PID" program, which would allow conversion of (as the name suggests) images from PCX to PID. I don't have the program, but some internet sources say that it may be found in the REZ file for Claw. PCX is a more known file format so you should easily find any JPG to PCX converters.
Okay, so I just finished some GLEM updates regarding CheckPoint Switches and many of the HTML Tilez???- members (to determine duplicates, and if I have some replacements).
- I just did a quick check and I do have a JPG to PCX converter (Irfanview ... unknown version).
- I do have a PCX to PID converter (PCXtoPID ... unknown version).
- I have REZPatcher version 1.0.0 (which may be out-of-date).
So my next rainy days (of which there are many where I live) project is to use Paint.Net to create suitable visual replacements. Then use programs 1 & 2 to create the inputs for #3 (which I will have to learn how to use).
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GooRoo
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Post by GooRoo on Jun 15, 2022 19:53:36 GMT -8
I have updated information on normal Ground tiles, Death tiles and Water tiles showing many of the duplicated tiles available for replacement, and some of my replacement efforts.
There are many more duplications in Death and Water tiles that I have not marked, because they are in the middle of areas, without touching any land on any side. I don't have the skills to make graphics changes such as required in those tiles. My replacement offerings were created via rotating, and/or flipping horizontally and/or flipping vertically, naming the resultant that agrees with the orientation of the original tile.
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GooRoo
Administrator
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I luv Gruntz!
Posts: 7,425
Display Name: GooRoo
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Post by GooRoo on Jun 16, 2022 18:06:11 GMT -8
I ran REZExtract with no conversion from a copy of the current Gruntz.REZ file on a flash drive in order to see what the folder arrangement was, and the file extensions for each part of the contents. I discovered that the original file extension for Animation components is PNG. Then (for personal training, if for no other reason) I went into "Gruntz In Space" (area 8) Imagez/RollingBall/East and proceeded to use GIFAnimator to create the animation for Rolling Rock 8 East (and North/South/West, if you care to see them).
P.S. With a little more effort, I could make the complete cycle of the animation take six tenths of a second, a Grunt's normal walking speed, and the usual value for RollingBall in questz.
It would make a mess of HTML walk-throughs and the images associated with Forum rank images to animate Gruntz, and I have no idea how to change the default Green into solver Orange, so that is not likely to happen in my lifetime.
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